Animation problem

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
darthhalv
Private First Class
Posts: 88
Joined: Sun Dec 05, 2010 8:40 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2

Animation problem

Post by darthhalv »

I have problem with my munge_subdir.bat file. When i open it to edit it it says
Hidden/Spoiler:
@REM called from $\Animations
@if not exist %1 goto error

@set PWD=%CD%
@cd %1
@call munge.bat
@cd %PWD%
@goto end

:error
@echo ERROR: Animation sub-directory %1 does not exist!
:end
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Animation problem

Post by AceMastermind »

You don't need that file in your mod project, much of this stuff exist because Pandemic had so many assets to organize and process. Your data_ABC project should have been created with everything you need to munge new animations.
darthhalv
Private First Class
Posts: 88
Joined: Sun Dec 05, 2010 8:40 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2

Re: Animation problem

Post by darthhalv »

But in the how to make a animation tutorial on GT it says I am supposed to copy it? I also believe my file is buggy?
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Animation problem

Post by lucasfart »

In what sense is it buggy? I don't know much about this kinda stuff, but from what I know that looks fine...
darthhalv
Private First Class
Posts: 88
Joined: Sun Dec 05, 2010 8:40 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2

Re: Animation problem

Post by darthhalv »

I do not believe it is suppose to look like that... Can anyone post how munge_subdir.bat file looks like?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Animation problem

Post by kinetosimpetus »

That file can't be necessary. I've worked with a ton of animations, but I don't have that file assuming it's supposed to be in data_???\Animations\SoldierAnimationBank\ or any of its subfolders.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Animation problem

Post by AceMastermind »

darthhalv wrote:But in the how to make a animation tutorial on GT it says I am supposed to copy it? I also believe my file is buggy?
If you had read that tutorial closely, you would notice how that text is highlighted red, which means it's an optional step that would only be needed if you wanted to munge many different animation sets at once.
Start at step #5 and ignore any red text(which should be removed anyway to avoid confusion).
If you're like most of us then you'll only be munging one at a time anyway, in which case your mod project already has the files you need to munge a new animation set. The bf2_jedi_creation.doc walks you through the process also.

If you're on Vista/Windows 7 then you may need to modify 'munge_animation.bat' to make it work with your operating system.
http://www.gametoast.com/forums/viewtop ... 81#p313081
darthhalv
Private First Class
Posts: 88
Joined: Sun Dec 05, 2010 8:40 am
Projects :: No Mod project currently.
Games I'm Playing :: starwarsbattlefront2

Re: Animation problem

Post by darthhalv »

Thanks :)
Post Reply