Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Caleb1117
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Re: Model showcase thread Part II

Post by Caleb1117 »

With the help of the ever useful mesh importer, here we have a machinist's table.
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Re: Model showcase thread Part II

Post by Grev »

Nice!
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Re: Model showcase thread Part II

Post by Taivyx »

Put a little wrench next to one of the pieces and a screwdriver too and then we gotta mechanic's table.
Right now it's just a droid graveyard :D :P
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Re: Model showcase thread Part II

Post by MandeRek »

Caleb1117 wrote:With the help of the ever useful mesh importer, here we have a machinist's table.
Image
I think it's wicked! Praise Rep's importer! :D
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Wow that's cool! No problem about the importer.

I modeled this just because it looked cool, it's an Alderann Pistol:
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Re: Model showcase thread Part II

Post by Taivyx »

Looks sweet!
Shiiiny.......
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

great pistol

a katana:
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ill post an ingame pic later
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Re: Model showcase thread Part II

Post by MandeRek »

Rep, HOW do you do that! :eek:
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Sweet katana! Can't wait for it ingame.

It was pretty simple, cylinder>taper>spline>compound_boolean_subtraction + splines>extrude>chamfer_edges

I have found that detailed models can be created by just outlining parts of the model as a spline (series of lines), then you extrude it, the you chamfer (round) the edges. It's very simple and fast, yet produces accurate results.
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Re: Model showcase thread Part II

Post by Taivyx »

RepSharpshooter wrote:I have found that detailed models can be created by just outlining parts of the model as a spline (series of lines), then you extrude it, the you chamfer (round) the edges. It's very simple and fast, yet produces accurate results.
As shown with my models :D
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Yep learned from the best, lol.

Ok, I need some feedback on this, I need to know if this is good enough to even bother to texture it (keep in mind it'll look better textured, and I'll add more details and refine it as well):

Image
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Re: Model showcase thread Part II

Post by Taivyx »

Wow, that's amazing, Rep! :D

Proportions look right, and in general looks sweet.

The shoulder guards could be a bit closer to the shoulder and a bit thicker, that's my only qualm.

Otherwise I'd say go ahead and texture it
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Re: Model showcase thread Part II

Post by MandeRek »

Dude, that's sweet! Is it HALO? :?

Btw, Rep, can i have that old C3PO model you made? :angel:
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Thanks. It's inspired by halo, but is original. I've taken elements from modern armor, halo, and roman armor.

ImageImage

Not too far off. Oh and that old 3po model is really crappy, I don't think it's even good enough to export.
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Re: Model showcase thread Part II

Post by MandeRek »

RepSharpshooter wrote:Thanks. It's inspired by halo, but is original. I've taken elements from modern armor, halo, and roman armor.

ImageImage

Not too far off. Oh and that old 3po model is really crappy, I don't think it's even good enough to export.
It really looks coool! You're one moddeling master! ;)
Last edited by MandeRek on Wed Apr 09, 2008 3:17 pm, edited 1 time in total.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

the katana ingame:

Image
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Re: Model showcase thread Part II

Post by RepSharpshooter »

:shock: Sweet! Where's that Ninja model! He must have that katana!

I'm just foolin around with textures, it's my first time using Gimp heavily, so it's going a little slow:
Image

Still got a ways to go! But I think it looks cool so far, right?
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Re: Model showcase thread Part II

Post by HobGoblin_264 »

RepSharpshooter wrote::shock: Sweet! Where's that Ninja model! He must have that katana!

I'm just foolin around with textures, it's my first time using Gimp heavily, so it's going a little slow:
Image

Still got a ways to go! But I think it looks cool so far, right?
Looks good :thumbs: , but you might want to use more variety for your textures. Ex, gold trimings around the armor.
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Re: Model showcase thread Part II

Post by Xavious »

The visor.... just doesn't seem right to me. Everything else looks great. (But aren't his feet a bit too small?)
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Re: Model showcase thread Part II

Post by ryukaji »

I think the visor looks good in my opinion
but yeah the feet are a bit small...
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