CWRM: Outer Rim Sieges: Battle of Mygeeto
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- EraOfDesann
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- EraOfDesann
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OOM-9
Alrighy I have a semi good update.
Whatever my isue was it was in my Zero Edit edits, not my scripting. I did some hard core debugging and found I could happily institute my scripts in new projects, but as soon as I brought over my terrain and such it blew up in my face.
SO, I have restarted the map. Though that might sound bad, my previous map took about 2 hours to build and compile, so I should have a working version by tonight. If all goes well I might have an infantry only version up by tomorrow.
As far as new vehicles, Dragonum saved me time and gave me a finished UT-AT model, but I have to texture it before I can use it. As to using the tri-droid, I don't know if it will work. Apparently large walkers don't like to walk on the bridges... prolly why the original only had hovers.
I'll see what I can get working as far as that goes.
~OOM-9
Whatever my isue was it was in my Zero Edit edits, not my scripting. I did some hard core debugging and found I could happily institute my scripts in new projects, but as soon as I brought over my terrain and such it blew up in my face.
SO, I have restarted the map. Though that might sound bad, my previous map took about 2 hours to build and compile, so I should have a working version by tonight. If all goes well I might have an infantry only version up by tomorrow.
As far as new vehicles, Dragonum saved me time and gave me a finished UT-AT model, but I have to texture it before I can use it. As to using the tri-droid, I don't know if it will work. Apparently large walkers don't like to walk on the bridges... prolly why the original only had hovers.
I'll see what I can get working as far as that goes.
~OOM-9
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Protector_Pulch
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Talibanman
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Hairman49er
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Protector_Pulch
Ah, this way round.Talibanman wrote:he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..Now these are good news.
What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.
And if we place an invisible proper bridge under the bridge ? Okay, the walker's feet would clip through it, but it would work.
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Schizo
But then the units wouldn't be able to fall through the holes and craters in the bridge. It'd be kinda lame if you walked into a hole and fell under the bridge and just landed on a big invisible block underneath... and then couldn't get back up and would be forced to respawn.Protector_Pulch wrote:Ah, this way round.Talibanman wrote:he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..
And if we place an invisible proper bridge under the bridge ? Okay, the walker's feet would clip through it, but it would work.
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Protector_Pulch
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Hairman49er
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Squirrel7Hunter
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RC-1290
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JabbaLovesLava
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Murdocr
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OOM-9
