CWRM: Outer Rim Sieges: Battle of Mygeeto

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Now you guys are just spamming. When I said "discontinue posting questions here" I pretty much meant stop posting.
RAymo
Command Sergeant Major
Command Sergeant Major
Posts: 250
Joined: Sat Mar 04, 2006 2:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by RAymo »

[GT]EraOfDesann wrote:Now you guys are just spamming. When I said "discontinue posting questions here" I pretty much meant stop posting.
yea just stop spamming. it isnt gonna get u an update :roll:

OFF-TOPIC : [GT]EraOfDesann, nice avatar. im looking forward to that movie :D
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Off Topic: Thanks! As you can guess I'm looking forward to it too! :P
OOM-9

Post by OOM-9 »

Alrighy I have a semi good update.

Whatever my isue was it was in my Zero Edit edits, not my scripting. I did some hard core debugging and found I could happily institute my scripts in new projects, but as soon as I brought over my terrain and such it blew up in my face.

SO, I have restarted the map. Though that might sound bad, my previous map took about 2 hours to build and compile, so I should have a working version by tonight. If all goes well I might have an infantry only version up by tomorrow.

As far as new vehicles, Dragonum saved me time and gave me a finished UT-AT model, but I have to texture it before I can use it. As to using the tri-droid, I don't know if it will work. Apparently large walkers don't like to walk on the bridges... prolly why the original only had hovers.

I'll see what I can get working as far as that goes.



~OOM-9
YT-1300

Post by YT-1300 »

good deal!!
i cant wait to check out the UT-AT model!!
Protector_Pulch

Post by Protector_Pulch »

Now these are good news.

What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.
Talibanman

Post by Talibanman »

Now these are good news.

What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.
he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..
Hairman49er

Post by Hairman49er »

so thats y they only had hovering units in the game. i never thought a promble like that could happen.STUIPPED SOFEWARE WORK!!!!
Protector_Pulch

Post by Protector_Pulch »

Talibanman wrote:
Now these are good news.

What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.
he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..
Ah, this way round.

And if we place an invisible proper bridge under the bridge ? Okay, the walker's feet would clip through it, but it would work.
Schizo

Post by Schizo »

Protector_Pulch wrote:
Talibanman wrote:he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..
Ah, this way round.

And if we place an invisible proper bridge under the bridge ? Okay, the walker's feet would clip through it, but it would work.
But then the units wouldn't be able to fall through the holes and craters in the bridge. It'd be kinda lame if you walked into a hole and fell under the bridge and just landed on a big invisible block underneath... and then couldn't get back up and would be forced to respawn.
Protector_Pulch

Post by Protector_Pulch »

You could create death regions where you're supposed to fall.
Or you could divide the invisible bridges in smaller parts so that there's no bridge under the holes.
Hairman49er

Post by Hairman49er »

orrrrrr...................................... yeah i got nothing ill go with Prtector_pulch plan.
Squirrel7Hunter

Post by Squirrel7Hunter »

so the units dont fall through the ridge, it would be a pain to place so many but u could use the invisible barriers under the bridges holes
RC-1290

Post by RC-1290 »

So you even fall trought the bride with walkers, when you're not walking over the holes? That's strange since the AT-RT does work in the campaign...
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

Maybe there's some kind of special collision in which vehciles can't go through but infantry can. For example, in space maps unts cant go to space, but ships can pass thourhg the shield no problem.
Murdocr

Post by Murdocr »

it has this in it's odf:
VehicleCollision = "CLEAR"

which is probably why that happens. funnily enough though, it has this aswell

SoldierCollision = "CLEAR"
:s
RC-1290

Post by RC-1290 »

Maybe it doesn't have the soldier line in the game version.
OGEB1103

Post by OGEB1103 »

That would be the game version, silly, otherwise the mod maps would be different like he said.
RC-1290

Post by RC-1290 »

well, It might indeed silly, but maybe the munge just used the "game version" in stead of the "mod tools" version, becours he had a file with the same name allready munged....


...wel nevermind... :P
OOM-9

Post by OOM-9 »

Ok update... sorry about missing my mentioned alpha release, but I hit snags after accidentally doing a whole lot of level building in the CTF only layer when I though I was editting the base >.<

Anyways, things going well.




~OOM-9
Locked