Republic Commando Mod/Map
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Vyse
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- jangoisbaddest
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RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Map
Tried that with one of my Wookie classes. It doesn't work too well. My guess is that you will have to make a combo file from scratch, which is quite a task.
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Vyse
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Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Map
Are you talking about the knife throwing thing?jangoisbaddest wrote:Tried that with one of my Wookie classes. It doesn't work too well. My guess is that you will have to make a combo file from scratch, which is quite a task.
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uttaresh
RE: Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Ma
Can't you make the guy punch, but have a knife coming out of hand like wolverine?
- jangoisbaddest
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Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Map
lol! My bad, I forgot there was a second page to this thread. I replied in haste. Yes, I was talking about the knife thing. And I hope I'm wrong, because combo files look like one big mess to me. A knife would be uber tho.Vyse wrote:Are you talking about the knife throwing thing?
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Protector_Pulch
RE: Re: RE: Re: RE: Re: RE: Re: RE: Republic Commando Mod/Ma
Folks, we definately got a problem :
Vyse said he's going to disable 3rd person camera - and you can only use melee weapons in 3rd person mode...
Well, how are going to implement the revive-system ?
And a little suggestion: Lower the upper bar of the helmet, it looks kinda "no-RC-like" to me.
Vyse said he's going to disable 3rd person camera - and you can only use melee weapons in 3rd person mode...
Well, how are going to implement the revive-system ?
And a little suggestion: Lower the upper bar of the helmet, it looks kinda "no-RC-like" to me.
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maxloef
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DakkerDB
- Teancum
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I only see a few potential problems, but if you don't want it to be exactly 100% like RC, then you're okay.
1-If you're using the helmet visor as the First Person weapon, you'll have to add new animations to account for it, unless there's a hardpoint that doesn't animate taht you can attach the visor to.
2-Squad commands will be basically non-existant. Honestly the BF1 engine would fit squad commands better, but perhaps there's a way in the LUAs to reinstate the old commands. Have no idea though.
1-If you're using the helmet visor as the First Person weapon, you'll have to add new animations to account for it, unless there's a hardpoint that doesn't animate taht you can attach the visor to.
2-Squad commands will be basically non-existant. Honestly the BF1 engine would fit squad commands better, but perhaps there's a way in the LUAs to reinstate the old commands. Have no idea though.
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uttaresh
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Vyse
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What do you mean new animations? I already have it as a frist person weapon.... Also I am not going to worry about the whole squad commands, there is certian things that just aren't going to workTeancum wrote: 1-If you're using the helmet visor as the First Person weapon, you'll have to add new animations to account for it, unless there's a hardpoint that doesn't animate taht you can attach the visor to.
It won't be that bad lol.Aksel3 wrote: I'm gonna so much cry if you remove the 3rd-person shooter view.
Technically if you put First person line in the odf it should work, but there would be the BF1 problem with sabers in FP.Protector_Pulch wrote: Vyse said he's going to disable 3rd person camera - and you can only use melee weapons in 3rd person mode...
I am going to finish Qui-gon and the sound for Bandu's DOF stuff for then I can consintrate on this 100%.uttaresh wrote: So, when can we expect this? I'm very impatient. I'll just freeze myself in carbonite till this mod comes out, okay?
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Chris165
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