SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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kooster
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Re: SketchUp Models

Post by kooster »

continuation of my big map....
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MileHighGuy
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Re: SketchUp Models

Post by MileHighGuy »

Federation Trooper's Gun (from metroid prime 2)
Hidden/Spoiler:
(i need to add the connections in the back)
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please criticize it :)
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Re: SketchUp Models

Post by 501st_commander »

not bad, not bad at all
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Re: SketchUp Models

Post by Eaol »

Not bad at all, but I would recommend redoing the muzzle. It looks very high-poly. The average player will not want to play whatever map that model is on, especially if every unit has it. Lower the polies. Textures can do the rest. So can bumpmapping and lighting and reflections.
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Re: SketchUp Models

Post by RED51 »

MileHighGuy wrote:Federation Trooper's Gun (from metroid prime 2)
Hidden/Spoiler:
(i need to add the connections in the back)
Image
please criticize it :)
Waaaaaah, Way better then my rifle model... If you happen to finish it and get exported, do you think you could send it to me?
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Re: SketchUp Models

Post by GangsterJawa »

My first detailed sketchup model, I call it the Trident-Class Starfighter. It's actually based off a Lego model my little brother made :P . Obviously being sketchup the texture isn't that great.
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It's not my first model, but it's my best one. I have it in the Warehouse if anyone wants to improve it to their tastes...
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Re: SketchUp Models

Post by Eaol »

Conqueror-Class Atmospheric Dreadnaught (exclusive to Terra Sool: Atmosphere)
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Terra Sool Milita Fighter (exclusive to Terra Sool: Atmosphere)
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Waiting Area in a starport (Urban variant)
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Holodisplay of starport in service module (Urban variant)
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Accessway between Service Module and a waiting area (Urban variant)
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Service Module in a starport (Urban variant)
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A few untextured models I made in the last 15 minutes... :cry: :clone:
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Re: SketchUp Models

Post by GangsterJawa »

Hidden/Spoiler:
[quote="Eaol"]Conqueror-Class Atmospheric Dreadnaught (exclusive to Terra Sool: Atmosphere)
Image
Terra Sool Milita Fighter (exclusive to Terra Sool: Atmosphere)
Image
Waiting Area in a starport (Urban variant)
Image
Holodisplay of starport in service module (Urban variant)
Image
Accessway between Service Module and a waiting area (Urban variant)
Image
Service Module in a starport (Urban variant)
Image

A few untextured models I made in the last 15 minutes... :cry: :clone:[/quote]
So you made all of those in 15 minutes? :o My ship took about 2 hours.... And of course, comments are appreciated.
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Re: SketchUp Models

Post by Null_1138 »

I'd like to see those models solid frame and with more views. They looks pretty good.

And Gangster, I might take the fighter and improve on it. I like the design. :wink:
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Re: SketchUp Models

Post by GangsterJawa »

Null_1138 wrote:I'd like to see those models solid frame and with more views. They looks pretty good.

And Gangster, I might take the fighter and improve on it. I like the design. :wink:
Cool beans. I'd like to see what you come up with.
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Re: SketchUp Models

Post by Null_1138 »

Here it is:
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I too put it up on the 3D Warehouse, in case you or anyone else wanted to see it. :wink:
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Re: SketchUp Models

Post by GangsterJawa »

Null_1138 wrote:Here it is:
Hidden/Spoiler:
Image
I too put it up on the 3D Warehouse, in case you or anyone else wanted to see it. :wink:
Cool, like what you did with it. I'm probably going to make a few more of my Lego models, there are a number of pretty cool ones I have.
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Re: SketchUp Models

Post by biohazard »

Early workings on my Ord Mantell map, using images from this vid as a loose reference: http://www.youtube.com/watch?v=PbE8g0s3xwQ

Image
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Re: SketchUp Models

Post by sampip »

wow, that looks really nice, I think you could create a really nice looking map out of that!
just needs a bit more detail i guess :D
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Re: SketchUp Models

Post by Master_Ben »

Looks good, but I'd be real careful about those standard Sketchup circles. They make the poly counts skyrocket. Try using the polygon option instead of the circle option.
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Re: SketchUp Models

Post by Sky_216 »

Or use the circle with a low side count (type in #s when making a circle to set sides).
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Re: SketchUp Models

Post by biohazard »

Skyhammer_216 wrote:Or use the circle with a low side count (type in #s when making a circle to set sides).

Thank you, I didn't know that
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Re: SketchUp Models

Post by (Anonymous) »

I've been working on this for my secret map :mrgreen: :
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P.S. Would someone be willing to convert this into a msh if I upload it as a kmz? Help would be appreciated! :bowdown:
Last edited by (Anonymous) on Wed Nov 25, 2009 5:20 pm, edited 1 time in total.
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Re: SketchUp Models

Post by Commander_Fett »

Biohazard, remember that you need to invert the opolies so that the white is facing out, or else most of the polies in your map will be facing the wrong way.
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Re: SketchUp Models

Post by RogueKnight »

Commander_Fett wrote:Biohazard, remember that you need to invert the opolies so that the white is facing out, or else most of the polies in your map will be facing the wrong way.
I don't think he's using that as the actual map, that's just his layout....I hope....
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