unreal torunment + battle front =???

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unreal torunment + battle front =???

Post by swbf_lase »

im puttin unreal models into a side agsanit the clones!!!
only problem i need help creating the unreal side i dont know how to create sides??? :D
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RE: unreal torunment + battle front =???

Post by Delta_57_Dash »

I do... but I can't make models or skins, so someone else has to do those... the msh and tga files

and what's unreal?
dipstick555

RE: unreal torunment + battle front =???

Post by dipstick555 »

what is unreal?!
is battle front the only game you've played?

P.S.YEZ! MASTER SERGENT!! :twisted:
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RE: unreal torunment + battle front =???

Post by CarbineImpulse »

do you mean completely from scratch? does unreal tournament use the same msh format etc..? creating a character model completely from scratch would be pretty tough but then skinning, animating etc... would be really, really advanced stuff. Softimage has a plugin (for the modtools) for unreal tournament, however not one for SWBF (Pandemic), there is however a completely seperate pandemic plugin that doesn't however work with modtools (great huh!) this would tend to suggest that the resulting msh created using the unreal or pandemic plugins may differ from what you expect or just be completely incompatible with SWBF .. I guess it may not even be a msh at all. Many people have been desperate for a Pandemic plugin that works with the modtools, if the unreal plugin works and can export models as a working msh format then let us know so we can all start using the free version of XSI.
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RE: unreal torunment + battle front =???

Post by Delta_57_Dash »

um... If someone skins the weapons and guys and does all the models I could create the sides... but Saturn V can do all the above and more so... go with him.
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RE: unreal torunment + battle front =???

Post by swbf_lase »

well if any one wants to help me then just post here by the way i download the models in a .3d format and i know how to get that into a msh but if saturn v and if anyone else might be able to help this may turn out pretty good
theguarder

RE: unreal torunment + battle front =???

Post by theguarder »

unreal torunment + battlefront = fun, but hard to make... very hard.
Last edited by theguarder on Wed Jul 13, 2005 9:55 am, edited 1 time in total.
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RE: unreal torunment + battle front =???

Post by Qdin »

hmm... I THINK I saw XSI could import/export with UnReal Models etc. so I'd try with XSI and import the models and save it as XSI and use XSI Foundations to export it into .msh files :P and that's all - especially if you ALREADY have the models and skins for the UnReal Engine :wink: good luck :P
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RE: unreal torunment + battle front =???

Post by swbf_lase »

i dont have the skins or weapons yet
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RE: unreal torunment + battle front =???

Post by Leviathan »

Qdin, maybe a squeleton's modification would be needed to make UT models working with SWBF... It seems too easy to work properly... :?
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RE: unreal torunment + battle front =???

Post by swbf_lase »

i've finshed the first gun but i need a texture for it and im starting to work on the sniper rifle
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RE: unreal torunment + battle front =???

Post by swbf_lase »

im uploadin concept art right now for the weapons
theguarder

RE: unreal torunment + battle front =???

Post by theguarder »

any screenshots so far?
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RE: unreal torunment + battle front =???

Post by swbf_lase »

no i cant get the side of unreal created but im goin get the lin or the concept art up in a few minutes
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RE: unreal torunment + battle front =???

Post by swbf_lase »

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RE: unreal torunment + battle front =???

Post by Leviathan »

Wow, I can only say that it is promising... :D
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RE: unreal torunment + battle front =???

Post by swbf_lase »

thanks
:D
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RE: unreal torunment + battle front =???

Post by swbf_lase »

does anyone know of a program that would convert .3d in to .x
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RE: unreal torunment + battle front =???

Post by Leviathan »

Do you have XSI Foundation ? Or perhaps Gmax ?
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RE: unreal torunment + battle front =???

Post by swbf_lase »

i have gmax
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