Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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jedi_pilot
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Re: Model showcase thread

Post by jedi_pilot »

I need someone to export the model for me :faint: .
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Re: Model showcase thread

Post by Commander_Cody771 »

Thats a coll model pilot and I think Thunder can export it for ya'.
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Re: Model showcase thread

Post by jedi_pilot »

Thank's :D , I'll go ask Thunder to export for me after I merge the model and add the different nulls :) . But, I do have one question though,
what is a DummyRoot :? ?
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Re: Model showcase thread

Post by MandeRek »

Well, a dummyroot is a null which is parent to the rest.. I think you won't need it though. Create a null at the part you want the fire come from, and call it hp_fire

Create a null and the point you want the unit to keep the gun (his right hand/shooting hand) and call that hp_weapons

In explorer (hotkey 8) drag the gun model and the hp_fire under hp_weapons, branch (middle mouse) select this hp_weapons and go to file>crosswalk>export.

Select XSI Text v5 and export,and send this file to Thunder, he should be able to import it correct. Dunno if i missed something, but should work!
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Re: Model showcase thread

Post by Taivyx »

MandeRek wrote:Well, a dummyroot is a null which is parent to the rest.. I think you won't need it though. Create a null at the part you want the fire come from, and call it hp_fire

Create a null and the point you want the unit to keep the gun (his right hand/shooting hand) and call that hp_weapons

In explorer (hotkey 8) drag the gun model and the hp_fire under hp_weapons, branch (middle mouse) select this hp_weapons and go to file>crosswalk>export.

Select XSI Text v5 and export,and send this file to Thunder, he should be able to import it correct. Dunno if i missed something, but should work!
Actually, the stock odf's have hp_active as the place where the unit holds it.
Although you can change this in the odf's, just mentioning that.
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Re: Model showcase thread

Post by Darth_Z13 »

You need a dummyroot (null) as a parent to the model. Place everything under the dummyroot (nulls, model etc.)

You'll also need hp_fire for the firepoint and hp_active for where the gun is held, as others have said.
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Re: Model showcase thread

Post by wazmol »

i dont think hp_active is needed, i have never ever used it for weapons...
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Re: Model showcase thread

Post by jedi_pilot »

Do DummyRoot and the hp_active both need to be at 0,0,0 on the grid to export correctly :? ?
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Re: Model showcase thread

Post by t551 »

No. DummyRoot can technically be anywhere, but it's best to have it at 0,0,0, since the game uses it as the orgin of your model. Just place the weapon so that the grip is at 0,0,0(DummyRoot) and facing along the z-axis, and place hp_fire where you want the muzzle flash and bolt to issue from.
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Re: Model showcase thread

Post by FragMe! »

See this link for a picture for the locations of the hardpoints.

http://www.gametoast.com/forums/viewtop ... 2&start=15
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Re: Model showcase thread

Post by jedi_pilot »

Well, I think that about covers things :D . hopefully the next screenshots of my gun should be ingame :P .....Thank's for all of the help everyone :bowdown: . Now I will start moddeling on my next gun :D .......
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Re: Model showcase thread

Post by Thunder »

Stick Figure Model Ingame:
Image

Image

Image

if you want him PM me
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Re: Model showcase thread

Post by RevanSithLord »

Roflmfao. That is pretty funny Thunder. Now we can finally have Stick Wars: The Phantom Stick, Stick Wars: Attack of the Sticks, Stick Wars: Revenge of the Stick, Stick Wars: A New Stick (Or a Sticky Hope), Stick Wars: The Stickpire Sticks Back, and finally Stick Wars: Return of the Stick.

Pretty awesome there.
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Re: Model showcase thread

Post by Karnage »

Now that is freakin' awesome. I would play BF2 with that mod on all the time.
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Re: Model showcase thread

Post by FragMe! »

Very good Thunder it is almost begging for a smilie though like this one :shock: it could be a "shock" trooper :funny2:
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Re: Model showcase thread

Post by MandeRek »

He Thunder, where´s the freaking awesome Stick Sword i created? Nice model though... I've got one as well. I think there are to many heroes for Republic, and to many males, so I made Sev'rance Tann (CIS, female) The cape must be properly working as cloth, and the weighting+adding collision is done on the whole model, so this must be perfect! I'm getting it exported now... Ladies and Gents:
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Re: Model showcase thread

Post by Thunder »

wow nice MandeRek
i am also adding the stick sword in a bit
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Re: Model showcase thread

Post by Maveritchell »

Image

Arkanian Blaster Rifle, from KotOR. The texture is different, because all the stock photos of KotOR weapon textures bite the big one. I sort've made up a texture, although I'm not entirely pleased with it. I'm still debating whether or not to use this for the KotOR sides.

Edit: The handle was one issue, I changed the texture on it. Still not sure if the gun is a good fit for BF2.
Image
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Re: Model showcase thread

Post by FOOLIS »

Woah cool
Could i use that one for my maps please?
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Re: Model showcase thread

Post by NullCommando »

Very nice work! When it is fully finished an exported, may I use it?
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