Do shadowvolumes need textures? [Solved]
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lieutenantcoda
Do shadowvolumes need textures? [Solved]
simple question: do shadowvolumes need textures?
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Penguin
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Re: shadows
No.
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Caleb1117
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Re: shadows
How about a new question.
What is a shadowvolume, and what is its purpose?
I've heard of them before, but I don't know what they are.
What is a shadowvolume, and what is its purpose?
I've heard of them before, but I don't know what they are.
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Penguin
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Re: shadows
its the model that the game uses to cast shadows.
Like how theres a seperate model for collision. Why don't they just use 1 model? becouse the model you see is often high poly and having the parts that don't need all those details and polys is a waste of memory and creates frame lag.
Like how theres a seperate model for collision. Why don't they just use 1 model? becouse the model you see is often high poly and having the parts that don't need all those details and polys is a waste of memory and creates frame lag.
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Caleb1117
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Re: shadows
Aw crud, do models need this to cast a shadow?
What if I did that "Build Accurate Collision" thing in ZE?
What if I did that "Build Accurate Collision" thing in ZE?
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Penguin
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Re: shadows
Nope
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Caleb1117
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Re: shadows
Wew, I was worried I'd have to get all my models re-exported.
Thank you Penguin.
Thank you Penguin.
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Penguin
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Re: shadows
Nope to 'What if I did that "Build Accurate Collision" thing in ZE?'
Yes to you need to make the shadowvolume models
Yes to you need to make the shadowvolume models
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Caleb1117
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Re: shadows
Doh!
*sigh* I'll do it like everything else I guess.
Later.
Thanks anyway.
*sigh* I'll do it like everything else I guess.
Later.
Thanks anyway.
