Do shadowvolumes need textures? [Solved]

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lieutenantcoda

Do shadowvolumes need textures? [Solved]

Post by lieutenantcoda »

simple question: do shadowvolumes need textures?
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Re: shadows

Post by Penguin »

No.
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Re: shadows

Post by Caleb1117 »

How about a new question.
What is a shadowvolume, and what is its purpose?
I've heard of them before, but I don't know what they are.
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Re: shadows

Post by Penguin »

its the model that the game uses to cast shadows.

Like how theres a seperate model for collision. Why don't they just use 1 model? becouse the model you see is often high poly and having the parts that don't need all those details and polys is a waste of memory and creates frame lag.
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Re: shadows

Post by Caleb1117 »

Aw crud, do models need this to cast a shadow?
What if I did that "Build Accurate Collision" thing in ZE?
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Re: shadows

Post by Penguin »

Nope
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Re: shadows

Post by Caleb1117 »

Wew, I was worried I'd have to get all my models re-exported.
Thank you Penguin. :)
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Re: shadows

Post by Penguin »

Nope to 'What if I did that "Build Accurate Collision" thing in ZE?'

Yes to you need to make the shadowvolume models
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Re: shadows

Post by Caleb1117 »

Doh!
*sigh* I'll do it like everything else I guess.
Later.
Thanks anyway. :P
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