Side mod project

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Which one is best?

A
2
20%
B
4
40%
C
4
40%
 
Total votes: 10
Ty294
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Side mod project

Post by Ty294 »

I was thinking it would be fun to get togather with some other modders and make a sides mod for BF1. I've got a few ideas that I will explain below. If you want to join post a message.

A: The project members are divided into 2 teams, each takes a side and completely redos it with custom units and vehicles. Ideally there would be 10 members with 5 on each team. Then each member could contribute one unit. However getting 10 BF1 modders might be difficult.

B: The project members are divided into 4 teams. Each team takes a side and redos it with custom units and vehicles. Ideally there would be at least 8 members with 2 on each team.

Note: In the above choices the teams also make up custom names and such.

C: The project members are divided into 4 teams. Each team chooses a shipped side to edit. Rather then making a completely new side, each team modifies the side keeping the factions theme and name and just "improves" the units.
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ANDEWEGET
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Re: Side mod project

Post by ANDEWEGET »

yeah that could get difficult..even 8 member. and they have to stay active, interested...but i think i could participate
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newguy99
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Re: Side mod project

Post by newguy99 »

I vote a combo of A. and C.
because to totally redo a unit, aleast for beginners would be
quite hard, but I do like the idea of redoing a unit that come with
the game, which is the idea of C.

So my suggestion is have ten modders redo the clone wars /or galactic civil war era
each person redoing one unit that shiped with the game!
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EA711
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Re: Side mod project

Post by EA711 »

Does this include new meshes? What do you mean redo?
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ANDEWEGET
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Re: Side mod project

Post by ANDEWEGET »

i suggest all new weapons, "new" models(swbf 2/skinned/with pauldrons or so), maybe faster or not, new weapon models...
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EA711
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Re: Side mod project

Post by EA711 »

You may end up doing what I have already done I have used many of the new models available in my mod. New model makers in the bf1 community will be hard to find.

edit: what will be the final outcome of this mod, what do you hope to achieve?
Ty294
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Re: Side mod project

Post by Ty294 »

My mistake, I didn't mean completely redo the unit. You can just edit ODFs and skins that's what I do.

And I just thought we could do this mod for fun. I know getting 8 people will be hard, but maybe if we can get at least 4 or 6.
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Re: Side mod project

Post by newguy99 »

Well you can count me in as long as my life stays at the present state I should have plenty of time!

so I'm a beginner at ZE and bad at modeling and have barely managed to change even a simple skin :D LOL

But I can edit .odf's a little and I have some assets:
SWBF 1 AND 2 assets! (I don't even have SWBF 2 just the assets!)
I have two XSI weapons that I'm trying to get up and running, but I first have to skin them.
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EA711
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Re: Side mod project

Post by EA711 »

Count me in side modding is my speciality. May be a new era could be made?
I have all the assets swbf 1 & 2, I can hex edit a bit.
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Re: Side mod project

Post by MileHighGuy »

i can skin, work with odfs, and effects (only basics though), reqs, maps, and luas

so i could help out if you need me

do you have an xfire ty294?
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Re: Side mod project

Post by MasterFang1 »

At the moment I don't have SWBF but I'm pretty sure I'll be buying it again. I'm an old swbf1 modder so i know most everything about the tools, and id be glad to help. Dont sign me up for anything yet, ill tell you guys when i get a new copy of SWBF1.
Ty294
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Re: Side mod project

Post by Ty294 »

May be a new era could be made?
I don't think it's ever been done for BF1. But if someone knowledgable about those things would be willing to try then go ahead cause it would be awsome!
do you have an xfire ty294?
Sorry I don't. But yes we will need you milehighguy.
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Re: Side mod project

Post by ANDEWEGET »

count me in, i can model quite good(and texture, but i need long), can make basic effect edits etc, can edit/make odfs quite good(especially vehicles odfs). a little bit hex editing. so in fact..everything :D
Ty294
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Re: Side mod project

Post by Ty294 »

Ok we got 5 (including me of course :P) and if masterfang1 can join then we'll have 6.
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Re: Side mod project

Post by MileHighGuy »

i know how to make a new era but you can only add one
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Re: Side mod project

Post by MasterFang1 »

Ok, i bought the game on amazon ill have to redownload the tools and stuff but i should be good to go in about a week.
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Re: Side mod project

Post by Teancum »

Wow -- 8 people? No offense, but good luck with that. It would take all 8 active SWBF1 modders, plus lots of help from SWBF2 modders. That being said I think a team-based thing is a bit much here; not because it's too much work, but because it's reaaaaaally hard to keep a team interested long enough. There's only been two big team efforts that have made it to release here at Gametoast -- The Conversion Pack, and BF0.

I'm not trying to deter you or anything, I'm just saying 'scale it down'.
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Re: Side mod project

Post by breakdown »

Hmm, I might participate in this, but it's doubtful, I don't want to stray away from my other projects..
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EA711
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Re: Side mod project

Post by EA711 »

What will be the final outcome of this mod, what do you hope to achieve? That is kind of important because these people and me are signing up to this but we don't exactly know what to and for.
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Re: Side mod project

Post by jedikiller32 »

I'd be fine with helping out, but you really should get an Xfire, Ty... it'll help with coordination. It's free.

jetstar01 is mine (though I think everyone in this thread already knows it)

I agree with EA- what is the overall goal of this project? Is there a specific theme we are working with here? There are still some details that need to be worked out, it seems.
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