TIE X1 Error

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theultimat
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TIE X1 Error

Post by theultimat »

Okay. I have the TIE X1 from the conversion pack vehicles assets. I attempted to put it ingame, but the X1 doesn't appear. In the error log, I get four Severity: 3 errors. They are as follows:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON2" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found
I checked in the .msh the .odf is calling, and the hp_fire_*s are there. Why can the game therefore not find these two hard-points?

Thanks.
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G_M_StYlEr_M
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Re: TIE X1 Error

Post by G_M_StYlEr_M »

theultimat wrote:Okay. I have the TIE X1 from the conversion pack vehicles assets. I attempted to put it ingame, but the X1 doesn't appear. In the error log, I get four Severity: 3 errors. They are as follows:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON2" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found
I checked in the .msh the .odf is calling, and the hp_fire_*s are there. Why can the game therefore not find these two hard-points?

Thanks.
look in the odf you must search hp_fire_1" hp_fire_2" and take this in the files folder and it must work !
MandeRek
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Re: TIE X1 Error

Post by MandeRek »

G_M_StYlEr_M wrote:
theultimat wrote:Okay. I have the TIE X1 from the conversion pack vehicles assets. I attempted to put it ingame, but the X1 doesn't appear. In the error log, I get four Severity: 3 errors. They are as follows:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "imp_fly_tie_x1_sc BODY WEAPON2" mount node "hp_fire_1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found
I checked in the .msh the .odf is calling, and the hp_fire_*s are there. Why can the game therefore not find these two hard-points?

Thanks.
look in the odf you must search hp_fire_1" hp_fire_2" and take this in the files folder and it must work !
What are you talking about? :?

Missing hp_fire's won't make it not appear.. At least, that're my experiences. I would suggest placing another vehicle, and see if it works. Something must be wrong in your setup ;)
theultimat
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Re: TIE X1 Error

Post by theultimat »

@MandeRek: That's odd, because its straight from the ConvoPack Assets...
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G_M_StYlEr_M
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Re: TIE X1 Error

Post by G_M_StYlEr_M »

theultimat wrote:@MandeRek: That's odd, because its straight from the ConvoPack Assets...
or so :lol:
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Re: TIE X1 Error

Post by theultimat »

G_M_StYlEr_M wrote:
theultimat wrote:@MandeRek: That's odd, because its straight from the ConvoPack Assets...
or so :lol:
What?
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