Republic Commando: Extraction *See Released Forum*

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Cerfon Rournes
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Cerfon Rournes »

WOW :thumbs: Fantastic work DUCK!
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Anakin
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

DarthD.U.C.K. wrote:behold!
Hidden/Spoiler:
Image
yeah, the rotation's not right yet
with normal(/+gloss) and specularmap
i found out that the second textureslot determinates the specularmap, so you cna use it simultaneously with any rendertype .D
what kind of pic do you need to do this??
and how can you see it ingame??
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by DarthD.U.C.K. »

thank you :D
@anakin: its no picture, it is a 3d-model i put in front of the camera in a custom 1stpersonmodel (you can hardly see now)
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by CT-26-6958_Hevy »

looks good... But when(as example) throw a grenade, the whole model move, or is the helmet static?
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by DarthD.U.C.K. »

it wont move, why should it? its essecially stuck in front of the camera and moves with it
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Darth_Spiderpig »

This is awesome D.U.C.K. :shock: :thumbs:
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

it's great.

but not covering everywere. if you can fix that and add some displays, would it be possible to place this HUD instead of the one from 1.3 patch?? would be awesome
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Darth_Spiderpig »

@Anakin:
It's not replacing the HUD, it's only a model laid "over" it.

As you can see on the top and the bottom of the screen, the 1.3 HUD is still there.
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

i mean is it posible to make a new 1.3 patch and place this one instead of the onld one
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Darth_Spiderpig »

I don't know how the HUD thing works, but you'll need textures for it, not models, which this one is.

Correct me if I'm wrong.
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

i don't know but if you need an pic file i would make thisone :P i only musst know what format:
.tga,.gif,.icon,.ASCII,.jepg,.png....
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by commander501stappo »

DarthD.U.C.K. wrote:behold!
Hidden/Spoiler:
Image
yeah, the rotation's not right yet
with normal(/+gloss) and specularmap
i found out that the second textureslot determinates the specularmap, so you cna use it simultaneously with any rendertype .D
NICE I´m going to play 1st person on this map :D
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

i have make the HUD as gif. the left and right side are a bit transparency
Hidden/Spoiler:
Image
would it be possible to place this one instead of the HUD from 1.3??
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by commander501stappo »

Anakin wrote:i have make the HUD as gif. the left and right side are a bit transparency
Hidden/Spoiler:
Image
would it be possible to place this one instead of the HUD from 1.3??
:o
that looks realy nice :wink:
if you get it working could you release it???
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by DarthD.U.C.K. »

Anakin wrote:i have make the HUD as gif. the left and right side are a bit transparency
Hidden/Spoiler:
Image
would it be possible to place this one instead of the HUD from 1.3??
i guess so, but it wouldnt really fit the normal hud and it would intersect with the weapons in 1st person

maybe you could even put my visormodel in the hud, but ive never edited the hud and dont know if it support custom meshes
Last edited by DarthD.U.C.K. on Tue Oct 12, 2010 10:15 am, edited 1 time in total.
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Darth_Spiderpig »

DarthD.U.C.K. wrote:
Anakin wrote:i have make the HUD as gif. the left and right side are a bit transparency
Hidden/Spoiler:
Image
would it be possible to place this one instead of the HUD from 1.3??
i guess so, but it wouldnt really fit the normal hud
:yes:
But we're getting off-topic guys. :wink:
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

oh i see i'm sorry

i will amke a new topic
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by DarthD.U.C.K. »

back on topic:
after two days of wrestling with the camera the hud is placed properly:
Hidden/Spoiler:
Image
i added some details and imrpoved the specularmap, but because its not easy to see in a single picture i made a short video to show off the normalmap and lightingeffects
Image
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by Anakin »

the screens look better then ingame maybe you can add a a little bit blue or gree toned visir
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Re: Republic Commando: Extraction *2nd beta link up, see pg.

Post by CT-26-6958_Hevy »

I Think it looks good like it is, but maybe the Hud of the 1.3 patch doesn't fit with some parts.
Left side downer(sry down know the right opposite of "upper" xD) part of the Hud...
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