Republic Commando: Extraction *See Released Forum*
Moderator: Moderators
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: Republic Commando: Extraction *2nd beta link up, see pg.
WOW
Fantastic work DUCK!
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
what kind of pic do you need to do this??DarthD.U.C.K. wrote:behold!yeah, the rotation's not right yetHidden/Spoiler:
with normal(/+gloss) and specularmap
i found out that the second textureslot determinates the specularmap, so you cna use it simultaneously with any rendertype .D
and how can you see it ingame??
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Republic Commando: Extraction *2nd beta link up, see pg.
thank you 
@anakin: its no picture, it is a 3d-model i put in front of the camera in a custom 1stpersonmodel (you can hardly see now)
@anakin: its no picture, it is a 3d-model i put in front of the camera in a custom 1stpersonmodel (you can hardly see now)
Hidden/Spoiler:
-
CT-26-6958_Hevy
- Rebel Sergeant

- Posts: 193
- Joined: Sat Jul 10, 2010 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Behind enemy lines
Re: Republic Commando: Extraction *2nd beta link up, see pg.
looks good... But when(as example) throw a grenade, the whole model move, or is the helmet static?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Republic Commando: Extraction *2nd beta link up, see pg.
it wont move, why should it? its essecially stuck in front of the camera and moves with it
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Republic Commando: Extraction *2nd beta link up, see pg.
This is awesome D.U.C.K.

- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
it's great.
but not covering everywere. if you can fix that and add some displays, would it be possible to place this HUD instead of the one from 1.3 patch?? would be awesome
but not covering everywere. if you can fix that and add some displays, would it be possible to place this HUD instead of the one from 1.3 patch?? would be awesome
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Republic Commando: Extraction *2nd beta link up, see pg.
@Anakin:
It's not replacing the HUD, it's only a model laid "over" it.
As you can see on the top and the bottom of the screen, the 1.3 HUD is still there.
It's not replacing the HUD, it's only a model laid "over" it.
As you can see on the top and the bottom of the screen, the 1.3 HUD is still there.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
i mean is it posible to make a new 1.3 patch and place this one instead of the onld one
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Republic Commando: Extraction *2nd beta link up, see pg.
I don't know how the HUD thing works, but you'll need textures for it, not models, which this one is.
Correct me if I'm wrong.
Correct me if I'm wrong.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
i don't know but if you need an pic file i would make thisone
i only musst know what format:
.tga,.gif,.icon,.ASCII,.jepg,.png....
.tga,.gif,.icon,.ASCII,.jepg,.png....
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: Republic Commando: Extraction *2nd beta link up, see pg.
NICE I´m going to play 1st person on this mapDarthD.U.C.K. wrote:behold!yeah, the rotation's not right yetHidden/Spoiler:
with normal(/+gloss) and specularmap
i found out that the second textureslot determinates the specularmap, so you cna use it simultaneously with any rendertype .D
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
i have make the HUD as gif. the left and right side are a bit transparency
would it be possible to place this one instead of the HUD from 1.3??
Hidden/Spoiler:
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: Republic Commando: Extraction *2nd beta link up, see pg.
Anakin wrote:i have make the HUD as gif. the left and right side are a bit transparency
would it be possible to place this one instead of the HUD from 1.3??Hidden/Spoiler:
that looks realy nice
if you get it working could you release it???
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Republic Commando: Extraction *2nd beta link up, see pg.
i guess so, but it wouldnt really fit the normal hud and it would intersect with the weapons in 1st personAnakin wrote:i have make the HUD as gif. the left and right side are a bit transparency
would it be possible to place this one instead of the HUD from 1.3??Hidden/Spoiler:
maybe you could even put my visormodel in the hud, but ive never edited the hud and dont know if it support custom meshes
Last edited by DarthD.U.C.K. on Tue Oct 12, 2010 10:15 am, edited 1 time in total.
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Republic Commando: Extraction *2nd beta link up, see pg.
DarthD.U.C.K. wrote:i guess so, but it wouldnt really fit the normal hudAnakin wrote:i have make the HUD as gif. the left and right side are a bit transparency
would it be possible to place this one instead of the HUD from 1.3??Hidden/Spoiler:
But we're getting off-topic guys.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
oh i see i'm sorry
i will amke a new topic
i will amke a new topic
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Republic Commando: Extraction *2nd beta link up, see pg.
the screens look better then ingame maybe you can add a a little bit blue or gree toned visir
-
CT-26-6958_Hevy
- Rebel Sergeant

- Posts: 193
- Joined: Sat Jul 10, 2010 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Behind enemy lines
Re: Republic Commando: Extraction *2nd beta link up, see pg.
I Think it looks good like it is, but maybe the Hud of the 1.3 patch doesn't fit with some parts.
Left side downer(sry down know the right opposite of "upper" xD) part of the Hud...
Left side downer(sry down know the right opposite of "upper" xD) part of the Hud...


