Question about modeling. (new model)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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RogueCruiser
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Question about modeling. (new model)

Post by RogueCruiser »

Ok, i got the autodesk program. I go to create, model, then new model. It then creates a white cross. It gives me the option to name. Is that name the models name or the scene root's name. And if i make a gun, do i change scene root to dummyroot, or how do i make a dummyroot.

Thanks
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CodaRez
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Re: Question about modeling. (new model)

Post by CodaRez »

Ok this time I ain't gonna detail or sugar coat it.

You NEED to LOOK at this thread full, nono BRIMMING with tuts that help u get started.

http://www.gametoast.com/forums/viewtop ... 36&t=14465

Bet no one pointed u in the right direction, so go for Basic Modelling in XSI(ignore the little statement saying its outdated, it IS useful)

Filefront is hacking up on me, so u ahve to wait till it gets back online though.

Once u DO get it and see inside, all the parts where they talk about M3SDSceneRoot is ACTUALLY the Dummyroot(u will know what I mean when u open the file)

Get it? Inside the tut: MS3DSceneRoot = Dummyroot

k? Good Luck

(and yes, the white cross is a null, and that CAN be named the dummyroot, for your info, MOST OF the models that had ever EXISTED and been through a SUCCESSFUL life is parented under a dummyroot k)
Last edited by CodaRez on Sat Jul 11, 2009 12:46 pm, edited 1 time in total.
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RogueCruiser
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Re: Question about modeling. (new model)

Post by RogueCruiser »

I was going to take a look at that file on filefront about it but it always gave me a 404 error when i would try to download it. Thanks though.
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CodaRez
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Re: Question about modeling. (new model)

Post by CodaRez »

Should be up on Saturday, get it when it comes out, you will need it...
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Re: Question about modeling. (new model)

Post by minilogoguy18 »

Learn how to use the program before trying to get stuff in game.
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Re: Question about modeling. (new model)

Post by AceMastermind »

CodaRez wrote:...for your info, EVERY model that has ever EXISTED and been through a SUCCESSFUL life is parented under a dummyroot
Not every model, static objects(buildings, player weapons, etc) don't need a parent null as long as there's a single polymesh or if there's a hierarchy of geometry with child nulls for hardpoints if exported with the Pandemic Tools, don't let guidelines for 3rd party utilities or outdated tutorials confuse you.
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CodaRez
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Re: Question about modeling. (new model)

Post by CodaRez »

AceMastermind wrote:
CodaRez wrote:...for your info, EVERY model that has ever EXISTED and been through a SUCCESSFUL life is parented under a dummyroot
Not every model, static objects(buildings, player weapons, etc) don't need a parent null as long as there's a single polymesh or if there's a hierarchy of geometry with child nulls for hardpoints if exported with the Pandemic Tools, don't let guidelines for 3rd party utilities or outdated tutorials confuse you.
Yeah but well...Mshex is a free exporter and it needs a parent null, so I keep to my principals.

But I will edit that post I guess.
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Re: Question about modeling. (new model)

Post by AceMastermind »

CodaRez wrote:Yeah but well...Mshex is a free exporter...
The Pandemic Tools and Foundation trials are free as well. :)
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Re: Question about modeling. (new model)

Post by CodaRez »

Weelllll trials aren't forever :)
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Re: Question about modeling. (new model)

Post by ANDEWEGET »

you could maybe delete the trial and the registry keys after the trial expired and install it again, but im not sure.
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