Ok I figured out how to make all my clones use a DC-17M from Majin's source files. Now I can't get it to appear. They do a fire pose, and shots fly around, but they are holding nothing. What may be causing this, and how do I fix it?
Thanks.
Missing guns [Solved]
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Hunted_One
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Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
RE: Missing guns.
I have the same problem. I usually add in the ForceMode thing to make 1st person mode un-usable in the Commando ODF.
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Hunted_One
RE: Missing guns.
I wasn't talking first person. Just third person.
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Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
RE: Missing guns.
Do you have the MSHs in the folder and the weapon set up to use those MSHs?
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-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
RE: Missing guns.
make sure you dont have any spelling errors in the odf referencing the use of the .msh
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Hunted_One
RE: Missing guns.
I'll try that. I'm sure I have all the MSH's. I'll try recopying, then referencing the rep_weap_inf_rifle to all the correct MSH files. If that isn't done already...
EDIT:Fixed. It turned out it was fine. I just didn't have the units' ODF files call upon the custom weapons. Thanks though, guys, as the info you posted may help others.
EDIT:Fixed. It turned out it was fine. I just didn't have the units' ODF files call upon the custom weapons. Thanks though, guys, as the info you posted may help others.
