NovaBlast wrote:Cool guys, but you must remember that I know NOTHING...... so all these terms and stuff you are talking about go right over me.. is there a tut out there that gives you STEP-BY-STEP how to make a simple object (SIMPLE = cube) and texture it and get it in-game.. there has to SOMETHING, cuz everthing you guys are telling me isn't helping
Obviously the tack you're choosing is sitting at your computer, helpless, until someone spoonfeeds you. What you should have done is play around with XSI, and I'm willing to bet that you'd have it figured out by now.
Regardless, what you need to do is create a primitive (in this case a cube). I can't remember what it looks like in XSI 6, but basically you want to click on polygon, or model, or something like that. It should have a graphical representation of a cube for you to select. You can resize it (2 grid squares = soldier height) with the scale tool.
Then you want to create unique UV coordinates (there are actually a number of ways to create UVs, but this one is the easiest to know for any given circumstance). Click on (I think this is in the ModTool viewing format) "Texture" then "Unique UVs." Exit out of the box that appears (you don't need to change anything). Then switch your view from "shaded" to "textured decal."
Select your polygon, then press Alt-7. That'll pop up your texture editor. Then you want to stamp that to an actual .tga. I can't remember the actual menu, but you're looking for "stamp to UV mesh," or something like that. Then create a texture name. That'll then be the texture that you edit.
Now, those instructions aren't perfect; I'm away from my computer right now and can't spell it out to the T for you. But really, all you have to do is put forth a little effort and play around with the tools, and it should become fairly easy.