In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
Moderator: Moderators
rcduggan
Post
by rcduggan » Thu Sep 21, 2006 9:20 pm
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub142]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub167]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub142]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub167]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub142]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub162]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub167]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub157]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub142]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub167]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.46] in node [Hub142]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.48] in node [Hub143]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.24] in node [Hub142]
I get these messages and tons more in my errorlog. What does it mean.
Also, what is the name of the LUa that lists the hubs and connections?
teh first questiuon answered first preferably
Last edited by rcduggan on Thu Sep 21, 2006 9:32 pm, edited 1 time in total.
yankeefan05
Sith
Posts: 1288 Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:
Post
by yankeefan05 » Thu Sep 21, 2006 9:30 pm
arty
Rebel Sergeant
Posts: 190 Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:
Post
by arty » Thu Sep 21, 2006 9:30 pm
I would definintly not post in all caps if I were you, because I don't wan't you to to get a warning. I want to play your map!
EDIT: Dang, MC beat me to it. At exavtly the same time lol.
rcduggan
Post
by rcduggan » Thu Sep 21, 2006 9:33 pm
sorry about the all caps. its just really making me mad. And I can't release the final version until I fix these massive AI problems. But you can download the beta if you want (see Maps in progress, WIP: Sulp Niar: Arctic Fortress)
Anyway, anybody know how to fix this? or the name of the LUA?
Teancum
Jedi Admin
Posts: 11080 Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana
Post
by Teancum » Thu Sep 21, 2006 10:20 pm
Clean and Munge.
rcduggan
Post
by rcduggan » Fri Sep 22, 2006 5:59 pm
still get the message. anybody know how to fix it?
rcduggan
Post
by rcduggan » Sat Sep 23, 2006 11:01 am
it didn't work. but also, when I made the radiuses of the nodes all 60+, the messages went away but the AI ran away towards the edge of the map.
rcduggan
Post
by rcduggan » Fri Sep 29, 2006 9:15 am
so what should I do, make the hubs bigger?
rcduggan
Post
by rcduggan » Sun Oct 01, 2006 12:03 pm
anybody? psych0fred is that what I should do (my last post)?
Rekubot
Jedi
Posts: 1080 Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK
Post
by Rekubot » Sun Oct 01, 2006 12:21 pm
Yes, make the hubs bigger.
rcduggan
Post
by rcduggan » Sun Oct 01, 2006 4:17 pm
okay, thanks. does it matter how much?
Hebes24
Sith Master
Posts: 2594 Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:
Post
by Hebes24 » Sun Oct 01, 2006 4:53 pm
Make it about 10 or so, that should make it accomodate most soldiers.
rcduggan
Post
by rcduggan » Sun Oct 01, 2006 5:20 pm
that didn't work, I still get the messages