What can i do with the particle editor/how brig in the game

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What can i do with the particle editor/how brig in the game

Post by Battlefiler »

What can i do with the particle editor :roll: can anybody help me :thumbs:
Last edited by Battlefiler on Mon Jan 25, 2010 12:22 pm, edited 2 times in total.
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Re: What can i do with the particle editor

Post by mswf »

Make new/edit effects. (almost) All the explosions, laser collission etc. can possibly be changed.
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Re: What can i do with the particle editor

Post by Fiodis »

Any effect can be altered and new effects can be created. I'm not sure what mswf means by "almost".
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Re: What can i do with the particle editor

Post by mswf »

Fiodis wrote:Any effect can be altered and new effects can be created. I'm not sure what mswf means by "almost".
Well, since Battlefiler seems pretty new at this, I used "almost" because he may misunderstand me.
To give a proper definition;
With particleeditor, you can edit all .fx files
Not all effects ingame are .fx, some effects are hardcoded, like some shield effects.
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Re: What can i do with the particle editor

Post by Fiodis »

I don't know of any shield effects that are hard-coded.
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Re: What can i do with the particle editor

Post by RogueKnight »

Fiodis wrote:I don't know of any shield effects that are hard-coded.
Starship shield.

There's no .fx file for it.
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Re: What can i do with the particle editor

Post by Fiodis »

It doesn't have any shield effect, just a shield without an effect. The impacts do have effect files.
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Re: What can i do with the particle editor

Post by Sky_216 »

mswf wrote:
Fiodis wrote:Any effect can be altered and new effects can be created. I'm not sure what mswf means by "almost".
Well, since Battlefiler seems pretty new at this, I used "almost" because he may misunderstand me.
To give a proper definition;
With particleeditor, you can edit all .fx files
Not all effects ingame are .fx, some effects are hardcoded, like some shield effects.
No you can't edit all .fx files. Various ones won't work (ie nothing will show up in PE) almost all of them are ones found in world assets folders. Others will crash PE unless you put the munged files for certain models in the Munged Folder where all the other fx related files go.
But most fx like explosions, impacts, trails, etc etc do work.
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Re: What can i do with the particle editor

Post by Fiodis »

All right, all right! I stand corrected. PE can't handle "contrail" type effects. All right. The others work. Even if you need to put munged stuff in the munged folder, they work.
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Re: What can i do with the particle editor

Post by Sky_216 »

Fiodis wrote:All right, all right! I stand corrected. PE can't handle "contrail" type effects. All right. The others work. Even if you need to put munged stuff in the munged folder, they work.
Yes it can. Set the emitter type to moving rather than stationary. The fx i'm talking about are some of the environment ones from various world files and the "worldwhatever.fx" files.
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Re: What can i do with the particle editor/how can i export in f

Post by Battlefiler »

how can i export in fx
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Re: What can i do with the particle editor/how can i export infx

Post by sampip »

How do you mean? It saves as .fx by default, if you're editing a game effect.
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Re: What can i do with the particle editor/how can i export infx

Post by Battlefiler »

how bring i that in the game
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Re: What can i do with the particle editor/how brig in the game

Post by sampip »

Save it in your sides\common\effects folder (not in Data_***\Common\effects, the one in your sides folder), then open the odf of the weapon you are using. Normally the effects are in the ordnance and explosion files (ones that end in _ord or _exp). Replace whatever effect you want replacing with your custom effect name. Munge that side. I think this is correct.
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Re: What can i do with the particle editor/how brig in the game

Post by Battlefiler »

its a PARTICLE-Datei
here is the Datei
Hidden/Spoiler:
flame
{
quota 500
material PE/lensflare
particle_width 5.304
particle_height 7.75
cull_each false
renderer billboard
billboard_type point

emitter Box
{
angle 11.74
colour 1 0.189474 0.0631577 1
colour_range_start 1 0.189474 0.0631577 1
colour_range_end 1 0.189474 0.0631577 1
direction 0 -1 0
emission_rate 43.48
position 0 20 0
velocity 39.13
velocity_min 39.13
velocity_max 39.13
time_to_live 2.439
time_to_live_min 2.439
time_to_live_max 2.439
duration 7.391
duration_min 7.391
duration_max 6.829
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 0
height 0
depth 0
}

affector Scaler
{
rate 3.415
}

affector ColourFader2
{
red1 0
green1 0.05
blue1 0.01
alpha1 0
red2 0
green2 1
blue2 1
alpha2 0
state_change 0.8
}
}
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Re: What can i do with the particle editor/how brig in the game

Post by Fiodis »

What about it? Just follow what sampip said if you're looking to replace a unit/weapon/vehicle effect from a side. Or you could put it in your world folder and attach it to an odf to put it in-game as a prop. Or you could do multiple other things with it.
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