What can i do with the particle editor/how brig in the game
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- Battlefiler
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What can i do with the particle editor/how brig in the game
What can i do with the particle editor
can anybody help me 
Last edited by Battlefiler on Mon Jan 25, 2010 12:22 pm, edited 2 times in total.
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mswf
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Re: What can i do with the particle editor
Make new/edit effects. (almost) All the explosions, laser collission etc. can possibly be changed.
- Fiodis
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Re: What can i do with the particle editor
Any effect can be altered and new effects can be created. I'm not sure what mswf means by "almost".
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mswf
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Re: What can i do with the particle editor
Well, since Battlefiler seems pretty new at this, I used "almost" because he may misunderstand me.Fiodis wrote:Any effect can be altered and new effects can be created. I'm not sure what mswf means by "almost".
To give a proper definition;
With particleeditor, you can edit all .fx files
Not all effects ingame are .fx, some effects are hardcoded, like some shield effects.
- Fiodis
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Re: What can i do with the particle editor
I don't know of any shield effects that are hard-coded.
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RogueKnight
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Re: What can i do with the particle editor
Starship shield.Fiodis wrote:I don't know of any shield effects that are hard-coded.
There's no .fx file for it.
- Fiodis
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Re: What can i do with the particle editor
It doesn't have any shield effect, just a shield without an effect. The impacts do have effect files.
- Sky_216
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Re: What can i do with the particle editor
No you can't edit all .fx files. Various ones won't work (ie nothing will show up in PE) almost all of them are ones found in world assets folders. Others will crash PE unless you put the munged files for certain models in the Munged Folder where all the other fx related files go.mswf wrote:Well, since Battlefiler seems pretty new at this, I used "almost" because he may misunderstand me.Fiodis wrote:Any effect can be altered and new effects can be created. I'm not sure what mswf means by "almost".
To give a proper definition;
With particleeditor, you can edit all .fx files
Not all effects ingame are .fx, some effects are hardcoded, like some shield effects.
But most fx like explosions, impacts, trails, etc etc do work.
- Fiodis
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Re: What can i do with the particle editor
All right, all right! I stand corrected. PE can't handle "contrail" type effects. All right. The others work. Even if you need to put munged stuff in the munged folder, they work.
- Sky_216
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Re: What can i do with the particle editor
Yes it can. Set the emitter type to moving rather than stationary. The fx i'm talking about are some of the environment ones from various world files and the "worldwhatever.fx" files.Fiodis wrote:All right, all right! I stand corrected. PE can't handle "contrail" type effects. All right. The others work. Even if you need to put munged stuff in the munged folder, they work.
- Battlefiler
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Re: What can i do with the particle editor/how can i export in f
how can i export in fx
- sampip
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Re: What can i do with the particle editor/how can i export infx
How do you mean? It saves as .fx by default, if you're editing a game effect.
- Battlefiler
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Re: What can i do with the particle editor/how can i export infx
how bring i that in the game
- sampip
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Re: What can i do with the particle editor/how brig in the game
Save it in your sides\common\effects folder (not in Data_***\Common\effects, the one in your sides folder), then open the odf of the weapon you are using. Normally the effects are in the ordnance and explosion files (ones that end in _ord or _exp). Replace whatever effect you want replacing with your custom effect name. Munge that side. I think this is correct.
- Battlefiler
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Re: What can i do with the particle editor/how brig in the game
its a PARTICLE-Datei
here is the Datei
here is the Datei
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- Fiodis
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Re: What can i do with the particle editor/how brig in the game
What about it? Just follow what sampip said if you're looking to replace a unit/weapon/vehicle effect from a side. Or you could put it in your world folder and attach it to an odf to put it in-game as a prop. Or you could do multiple other things with it.
