Geonosis: Coastline

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Ideas for exploration??

an area in the desert with alot of little easter eggs
13
50%
just keep the caves there fine
2
8%
something in the water
10
38%
other ( post idea )
1
4%
get rid of all of them
0
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Total votes: 26
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acryptozoo
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Re: Geonosis: Coastline

Post by acryptozoo »

MrCrayon wrote:No, I mean when they fly over, they own up anything that moves. Not like one you can call on. I mean like a real orbital strike from an actual ship! :D
i could do that but then it would be horrbily unbalanced and its perfect now :D
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Re: Geonosis: Coastline

Post by MrCrayon »

oh. Sad face.

Sounds go though. I would recommend re-skinning some objects to be covered in sand. Make it pertain to the environment more.
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Re: Geonosis: Coastline

Post by acryptozoo »

MrCrayon wrote:oh. Sad face.

Sounds go though. I would recommend re-skinning some objects to be covered in sand. Make it pertain to the environment more.
yes i am still working on some more beach objects but more will get a reskin

still one beta sopt open XD
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Re: Geonosis: Coastline

Post by Deathplayer »

this beta spot is for me! :lol:
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Re: Geonosis: Coastline

Post by acryptozoo »

Deathplayer wrote:this beta spot is for me! :lol:
okay ill add you
-----------------------UPDATE--------------------------------
added another cave system
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oh the wonders of where this will lead
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Re: Geonosis: Coastline

Post by Fiodis »

You enter by falling straight down? I hope there's another way out.
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Re: Geonosis: Coastline

Post by Firefang »

acryptozoo wrote: oh the wonders of where this will lead
One can only guess
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Re: Geonosis: Coastline

Post by sim-al2 »

There's also a small breathing problem... hope it's not too long or players will not be able to reach the end...
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Re: Geonosis: Coastline

Post by acryptozoo »

sim-al2 wrote:There's also a small breathing problem... hope it's not too long or players will not be able to reach the end...
well the reward from making it trough will be well worth it
hehehe

as far as updates go

fixed the arc's
and added a v-wing squad
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beta will be out soon jsut need to finalize some stuff
2-5 days be patinet :D
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Re: Geonosis: Coastline

Post by commander501stappo »

:shock: ...looks...funny, can't wait for it :D
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Re: Geonosis: Coastline

Post by Fiodis »

Something I noticed - the starfighters move far too slowly and in synch to be realistic.
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Re: Geonosis: Coastline

Post by commander501stappo »

Fiodis wrote:Something I noticed - the starfighters move far too slowly and in synch to be realistic.
? :? ? :? ?

is the beta out allready?
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Re: Geonosis: Coastline

Post by Nova Hawk »

commander501stappo wrote:is the beta out allready?
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acryptozoo wrote:beta will be out soon jsut need to finalize some stuff
2-5 days be patinet :D
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Re: Geonosis: Coastline

Post by commander501stappo »

I know, but fiodis wrote:
Fiodis wrote:Something I noticed - the starfighters move far too slowly and in synch to be realistic.
just like he allready tested it
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Re: Geonosis: Coastline

Post by acryptozoo »

commander501stappo wrote:I know, but fiodis wrote:
Fiodis wrote:Something I noticed - the starfighters move far too slowly and in synch to be realistic.
just like he allready tested it
OFFTOPIC: i gave a small beta/alpha to some people on xfire

as for the fighters they doo move abit slow ill see if i can change that w/o remaking all the animations
ill try to get an update up in like 5-10 mins (too lazy to take all the pics)
EDIT okay okay got sum up
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added a small swampspeeder to zoom around the water with ( one seat human only use )
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Re: Geonosis: Coastline

Post by commander501stappo »

nice :thumbs:

offtopic: oh, I forgot that

EDIT: I voted "other" so...maybe have some crashed starfighters around the place.
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Re: Geonosis: Coastline

Post by SAMofBIA »

lookin good my freind!
I half agree with what mrcrayon was saying about the orbital strikes, but i think that would be way too OP (over powered) and im going to suggest that you give them normal turrets or weakish ones that dont absolutely dstroy everything, JUST to add more fire into the setting since it is geonosis. BUT you could give them very little (like 5 or 10) to no damage so they dont become overkill if you know what i mean.
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Re: Geonosis: Coastline

Post by Deathplayer »

sounds good SAMofBIA.
SAMofBIA wrote:BUT you could give them very little (like 5 or 10) to no damage so they dont become overkill if you know what i mean.
do you mean a few turrets that don't do any damage, just to make the map look busier?
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Re: Geonosis: Coastline

Post by Anakin »

what do you mean with exploration?? if you mean explosions i would say everywhere but not in caves
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Re: Geonosis: Coastline

Post by Deathplayer »

@ Anakin - translated for you: exploration = erforschung, erkundung.

couldn't vote but i say make an area with easter eggs like in Tatooine: Tusken Camp
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