Questions about modeling

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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agzilla123
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Questions about modeling

Post by agzilla123 »

It has been awhile since I looked into making my own models. That begin said, I needed to refresh my memory on the tools needed to do it, and that left me a bit confused. So, I have two statements that I need clarified:

1. A SWBF2 prop model can be made using almost any modeling software provided that you put the model into the correct SWBF2 format, right?

2. A SWBF2 player model (character that you control) has to be put through XSI at some point in the modeling process, right?

Any help would be appreciated.
Deviss
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Re: Questions about modeling

Post by Deviss »

agzilla123 wrote:It has been awhile since I looked into making my own models. That begin said, I needed to refresh my memory on the tools needed to do it, and that left me a bit confused. So, I have two statements that I need clarified:

1. A SWBF2 prop model can be made using almost any modeling software provided that you put the model into the correct SWBF2 format, right?

2. A SWBF2 player model (character that you control) has to be put through XSI at some point in the modeling process, right?

Any help would be appreciated.
i just can say for player models is needed XSI software because you need envelope it
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agzilla123
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Re: Questions about modeling

Post by agzilla123 »

That enough of an answer, becasue I am almost positive that you can make props using something other than XSI.

Thanks for the help, this thread can now be closed.
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Re: Questions about modeling

Post by RogueKnight »

You can also make props easily using Milkshape 3D with Bconstructor, it allows for easy prop setup and export.
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Re: Questions about modeling

Post by mswf »

And you can also use Blender and export those models through SWBFviewer into .msh's. (only for props as well)
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