The Battlefront 3 Mod [PROJECT CANELED 6/11/2013]

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What planets would you like to see in BF3?

Abregado-rae
14
6%
Alderaan
29
13%
Bothawui
18
8%
Cato Neimoidia
44
19%
Corellia
23
10%
Ilum
16
7%
Nal Hutta
17
8%
Ryloth
28
12%
Saleucami
22
10%
Thyferra
15
7%
 
Total votes: 226
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Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Post by SpartanA259 »

:shock: That is awesome.
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Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Post by RogueKnight »

The Nasal Abyss wrote:If all of the pieces are using unique texture space you could do an ambient occlusion render to give the texture more depth!
I don't think AO shows up ingame though, to my knowledge anyways, and since I'm using MS3D, I don't have any rendering capabilities.

I could probably throw it in XSI to render, but I'm not experienced enough with XSI to do that yet.
SpartanA259 wrote::shock: That is awesome.
Why thank you! You are awesome!
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Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Post by naru1305 »

i will ad th AO rendering, but there is still the question if AO shows up ingame
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Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Post by kinetosimpetus »

If you render an AO Map that fits over the UV's of the model, you can just paste the AO map over the original texture using the multiply filter.
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Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Post by THEWULFMAN »

Hey everyone, thought I would do a mini-update.
I decided to add in some new music for BF3, as I love John Williams, but a little variety can't hurt.

Two Steps From HeII - The Descending Storm
Two Steps From HeII - The Summoning (No Choir)
Two Steps From HeII - Interceptors Duel

Two Steps From HeII doesn't mind when people use their music, as long as you give them credit and it is not for profit. Not that anyone seems to care about sound/music copyrights in mods.

These are just a couple I have decided upon for now. You can kinda see what I'm going for. If anyone has any ideas, I will listen to it and decide if I want it in BF3. I will have the final say on what gets in and what doesn't.
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by [TFA]Padawan_Fighter »

Some custom music would be even better. I'm sure you could find someone who likes to make fan music; there's plenty of them on the Internet.



This is an awesome mod. My only complaint might be with your choice of changing the P0 Dark trooper to a Phase II --- last I remember, P2 darktroops had armor made of phrik and massacred a planetary colony without even trying.
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by THEWULFMAN »

[TFA]Padawan_Fighter wrote:Some custom music would be even better. I'm sure you could find someone who likes to make fan music; there's plenty of them on the Internet.
That may be a bit overkill, but I'll keep it in mind.
[TFA]Padawan_Fighter wrote:This is an awesome mod. My only complaint might be with your choice of changing the P0 Dark trooper to a Phase II --- last I remember, P2 darktroops had armor made of phrik and massacred a planetary colony without even trying.

I see. Actually, it's my fault. I always thought the BF2 Darktrooper was a phase 2. My mistake.

I'll have to think about this for awhile.
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by Twilight_Warrior »

THEWULFMAN wrote:I see. Actually, it's my fault. I always thought the BF2 Darktrooper was a phase 2. My mistake.

I'll have to think about this for awhile.
They were P2, originally. Until the Force Unleashed Campaign Guide came out in September of 2008.
The Phase Zero Dark Troopers, first introduced in The Force Unleashed Campaign Guide were most likely created to explain the appearance of cyborg dark troopers in Star Wars: Battlefront games
Prior to that, I remember when my cousin and I first looked up Dark Troopers on wookiepedia because they were are favorite units. We found out there were three phases (no phase 0) and wookiepedia listed the ones in SWBF and SWBF2 as Phase 2 because they were armed in the same way: blast cannons in SWBF and arc casters in SWBF2.
The Phase II dark trooper was equipped with the external elements—the suit, a jump pack, and an assault cannon capable of firing 400 plasma shells and 20 missiles without reloading. They were also armed with the deadly ARC Caster, which shoots out powerful bolts of electricity
Hidden/Spoiler:
[/nerd]
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by THEWULFMAN »

Twilight_Warrior wrote:
THEWULFMAN wrote:I see. Actually, it's my fault. I always thought the BF2 Darktrooper was a phase 2. My mistake.

I'll have to think about this for awhile.
They were P2, originally. Until the Force Unleashed Campaign Guide came out in September of 2008.
The Phase Zero Dark Troopers, first introduced in The Force Unleashed Campaign Guide were most likely created to explain the appearance of cyborg dark troopers in Star Wars: Battlefront games
Prior to that, I remember when my cousin and I first looked up Dark Troopers on wookiepedia because they were are favorite units. We found out there were three phases (no phase 0) and wookiepedia listed the ones in SWBF and SWBF2 as Phase 2 because they were armed in the same way: blast cannons in SWBF and arc casters in SWBF2.
The Phase II dark trooper was equipped with the external elements—the suit, a jump pack, and an assault cannon capable of firing 400 plasma shells and 20 missiles without reloading. They were also armed with the deadly ARC Caster, which shoots out powerful bolts of electricity
Hidden/Spoiler:
[/nerd]
Yeah I noticed that. Considering that my BF3 is supposed to have been made in 2006, let's just say that they are still Phase 2.
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by [TFA]Padawan_Fighter »

Twilight_Warrior wrote: Prior to that, I remember when my cousin and I first looked up Dark Troopers on wookiepedia because they were are favorite units. We found out there were three phases (no phase 0) and wookiepedia listed the ones in SWBF and SWBF2 as Phase 2 because they were armed in the same way: blast cannons in SWBF and arc casters in SWBF2.
But Wookieepedia DOES have an article on P0 dark troopers :\
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by Twilight_Warrior »

[TFA]Padawan_Fighter wrote:Wookieepedia DOES have an article on P0 dark troopers :\
Twilight_Warrior wrote:Until the Force Unleashed Campaign Guide came out in September of 2008.
Prior to that, I remember when my cousin and I first looked up Dark Troopers on wookiepedia because they were are favorite units.
We found out there were three phases (no phase 0) and wookiepedia listed the ones in SWBF and SWBF2 as Phase 2 because they were armed in the same way: blast cannons in SWBF and arc casters in SWBF2.
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by daniel13146 »

why don't you make a new space map that isn't just destroy key components; you should be able to go up to the bridge, and maby even rotate the entire ship (if its possible.)
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by [TFA]Padawan_Fighter »

While we're on the subject of capital ships, I always found it incredibly dumb to have vital ship components *RIGHT THERE* when you get to the hangar.
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Re: [WIP] The Battlefront 3 Mod [Mini-update page 6 9/30/11]

Post by THEWULFMAN »

daniel13146 wrote:why don't you make a new space map that isn't just destroy key components; you should be able to go up to the bridge, and maby even rotate the entire ship (if its possible.)

No thanks.
[TFA]Padawan_Fighter wrote:While we're on the subject of capital ships, I always found it incredibly dumb to have vital ship components *RIGHT THERE* when you get to the hangar.

I'll be honest, I haven't thought about capitol ships in BF3 a lot, I have been focusing on the fighters. I do agree with you, so I'll give it some thought.



Edit: I added a poll. I wanted to ask the general public what planets they would be most interested in seeing new maps made for. Choose as many or as few as you want. I have chosen a couple planets to be added to the mod already, they will not be on the list. This also does not count re-done stock maps. 1 map per planet, yes it would be nice to have 2 per like in BF1 but it's not going to happen, I want this done in my lifetime thank you very much.
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by yuke5 »

I voted for Cado Nemodia, it's a cool planet overall, and just about any aspect of it is interesting, from its swamps to its bridge cities.
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by RevanSithLord »

The main one I wanted to see was Cato Neimoidia, but I chose a few others. I personally think Cato Neimoidia would be unique as I don't remember seeing any maps for it in the time of me playing and installing mods for BF2. And Yuke5 is right...it's a cool planet overall and many aspects of it are interesting. Aside from ROTS and TCW (S2E04), I haven't seen much else about it about the planet and I think it needs a bit more love.

Just my thoughts.
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by naru1305 »

okay, i can say that Cato Neimoidia is agreat world and that i already have drawn a possible layout which include the main aspects of Cato we seen in ROTS ,TFUII and a little of TCW. i already started with the main bridge, but left this project. i asked wulf if we do this map together, but he has to decide. so it is possible that GT maybe will have a Cato Neimoidia map in future, but i can´t promise this. :D
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by ShadowWing »

I'm voting for Thyferra. and I'm voting here 'cause the poll doesn't work for me. Mostly because no one's done it before.
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by willinator »

I vote for only one map, and that is Cato Nemoidia. The reason I only chose one is that to make Cato Nemoidia as awesome as it could be, it will take a lot of work. I personally would prefer one of the bridges, but I think we can all agree that we would prefer one very well done map never seen before, rather than a few sloppier maps Not to say that your work is sloppy!
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Re: [WIP] The Battlefront 3 Mod [Poll added page 6 10/19/11]

Post by RevanSithLord »

ShadowWing wrote:I'm voting for Thyferra. and I'm voting here 'cause the poll doesn't work for me. Mostly because no one's done it before.
I also chose Thyferra as a second choice for that very reason.
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