SWBF Series Model Showcase Thread 5th Edition
Moderator: Moderators
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Updated version of my Jupiter diamond mining/research facility. I cleaned up the polygons to all have only three or four edges each and did some cleaning up with the platform that's currently covered.
Wireframe:
Triangle count: 728
Hidden/Spoiler:
Hidden/Spoiler:
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
There's still a lot of vertex's that can be removed.
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
There are a few that be removed, but nonetheless it looks pretty good for a WIP. Keep it up.minilogoguy18 wrote:There's still a lot of vertex's that can be removed.
@Tears2Roses: Good job so far.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
No, there really aren't, believe it or not. Every one of those edges that looks like is doing nothing is actually making it so no polygon has over 4 edges.minilogoguy18 wrote:There's still a lot of vertex's that can be removed.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
Hey man just trying to help out, I say in total niceness but I bet I can make the same thing but have close to half the vertex count. You really can reduce it a lot and it will all still be in quads, being in quads doesn't mean having perfect 90 degree angles, I think that's where you are getting confused. Having triangles isn't a big deal either since the exporter triangulates the model once it is in .msh format.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Ah. I understand your point of view and your intent to help, I just don't usually ever work with triangles and I'm still pretty new to modeling, but luckily I have Softimage 2012!minilogoguy18 wrote:Hey man just trying to help out, I say in total niceness but I bet I can make the same thing but have close to half the vertex count. You really can reduce it a lot and it will all still be in quads, being in quads doesn't mean having perfect 90 degree angles, I think that's where you are getting confused. Having triangles isn't a big deal either since the exporter triangulates the model once it is in .msh format.
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: SWBF Series Model Showcase Thread 5th Edition
A rifle I've been working on, off and on.
And a sniper rifle based on it.
Hidden/Spoiler:
Hidden/Spoiler:
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: SWBF Series Model Showcase Thread 5th Edition
Wow! I would love to give that sniper rifle a go! Anyone whoes every played anykind of shooter with me knows I love snipers!
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
They both look awesome. 
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
quick ship model i made
paddlefish class sensor corvette
i admit it looks pretty ugly but i kinda like it
the bridge is below the paddle btw
paddlefish class sensor corvette
i admit it looks pretty ugly but i kinda like it
the bridge is below the paddle btw
Hidden/Spoiler:
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
^Click on where you change the display from like wireframe to shaded, etc and check headlight and wireframe on shaded so we can see more detail.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
thanks didnt know you could do thatminilogoguy18 wrote:^Click on where you change the display from like wireframe to shaded, etc and check headlight and wireframe on shaded so we can see more detail.
Hidden/Spoiler:
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
You should go through and add some edges so that there aren't any polygons with more than 4 sides then decide where you want to have hard edges and add some since it is a rigid object.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: SWBF Series Model Showcase Thread 5th Edition
thats a pretty unique shipdesign. reminds me a little of the trando dropship
there are some unneeded edges on flat sides of the clyinders, the engines could be a bit rounder and espcially for texturing ist better when you dont have big intersecting chunks but its already much better than similar models you made bfore!
there are some unneeded edges on flat sides of the clyinders, the engines could be a bit rounder and espcially for texturing ist better when you dont have big intersecting chunks but its already much better than similar models you made bfore!
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: SWBF Series Model Showcase Thread 5th Edition
do you have a referenc??
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
No, I made it up it's mostly a mix of a halo ship w/ a paddle fishAnakin wrote:do you have a referenc??
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
A "little" something I have been working on for a while. It is using the textures from X-Wing Alliance just for effect, imao there are too low res to use in game and I will hopefully be able to make some better ones.
In XSI



In Game




Wireframe
In XSI



In Game




Wireframe
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Wow. That's really cool FragMe!!
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
-
Lephenix
- Captain

- Posts: 497
- Joined: Tue Jul 12, 2011 6:46 am
- Projects :: Becoming a Concept Artist-Illustrator
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
That looks great with your Zero-G Trooper and your Otana
.

