SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Marth8880
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Updated version of my Jupiter diamond mining/research facility. I cleaned up the polygons to all have only three or four edges each and did some cleaning up with the platform that's currently covered.
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Wireframe:
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Image
Triangle count: 728
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minilogoguy18
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

There's still a lot of vertex's that can be removed.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

minilogoguy18 wrote:There's still a lot of vertex's that can be removed.
There are a few that be removed, but nonetheless it looks pretty good for a WIP. Keep it up. :thumbs:
@Tears2Roses: Good job so far. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

minilogoguy18 wrote:There's still a lot of vertex's that can be removed.
No, there really aren't, believe it or not. Every one of those edges that looks like is doing nothing is actually making it so no polygon has over 4 edges.
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minilogoguy18
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Hey man just trying to help out, I say in total niceness but I bet I can make the same thing but have close to half the vertex count. You really can reduce it a lot and it will all still be in quads, being in quads doesn't mean having perfect 90 degree angles, I think that's where you are getting confused. Having triangles isn't a big deal either since the exporter triangulates the model once it is in .msh format.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

minilogoguy18 wrote:Hey man just trying to help out, I say in total niceness but I bet I can make the same thing but have close to half the vertex count. You really can reduce it a lot and it will all still be in quads, being in quads doesn't mean having perfect 90 degree angles, I think that's where you are getting confused. Having triangles isn't a big deal either since the exporter triangulates the model once it is in .msh format.
Ah. I understand your point of view and your intent to help, I just don't usually ever work with triangles and I'm still pretty new to modeling, but luckily I have Softimage 2012! :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

A rifle I've been working on, off and on.
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T-21 heavy repeater WIP
Image
And a sniper rifle based on it.
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T-28 sniper WIP
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This one has a slightly newer version of the rear stock. Both models use the same one.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

Wow! I would love to give that sniper rifle a go! Anyone whoes every played anykind of shooter with me knows I love snipers!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

They both look awesome. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

quick ship model i made
paddlefish class sensor corvette
i admit it looks pretty ugly but i kinda like it
the bridge is below the paddle btw
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

^Click on where you change the display from like wireframe to shaded, etc and check headlight and wireframe on shaded so we can see more detail.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

minilogoguy18 wrote:^Click on where you change the display from like wireframe to shaded, etc and check headlight and wireframe on shaded so we can see more detail.
thanks didnt know you could do that
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

You should go through and add some edges so that there aren't any polygons with more than 4 sides then decide where you want to have hard edges and add some since it is a rigid object.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthD.U.C.K. »

thats a pretty unique shipdesign. reminds me a little of the trando dropship
there are some unneeded edges on flat sides of the clyinders, the engines could be a bit rounder and espcially for texturing ist better when you dont have big intersecting chunks but its already much better than similar models you made bfore!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Anakin »

do you have a referenc??
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by acryptozoo »

Anakin wrote:do you have a referenc??
No, I made it up it's mostly a mix of a halo ship w/ a paddle fish
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

A "little" something I have been working on for a while. It is using the textures from X-Wing Alliance just for effect, imao there are too low res to use in game and I will hopefully be able to make some better ones.
In XSI
Image
Image
Image

In Game
Image
Image
Image
Image

Wireframe
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Wow. That's really cool FragMe!!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

I like it. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

That looks great with your Zero-G Trooper and your Otana :thumbs: .
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