RSL's and NullCommando's Mappack

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Which Commando Squad would you like to see?

Poll ended at Sat Feb 09, 2008 7:42 pm

Omega Sqaud
10
38%
Delta Squad
16
62%
 
Total votes: 26
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Re: RSL's and NullCommando's Mappack

Post by SilvaDalek »

We all did (except for Pocmin because he's "slow :wink:), but it seems more fun to point out. Now that I think about it, his player didn't get well compensated for the speed :|
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Re: RSL's and NullCommando's Mappack

Post by NullCommando »

Back on-topic, I have fixed some floating icons in Geonosis and I will make Delta Sqaud be in CTF. No Promises though. Do you think CTF should be in a Canyon only veiwable and playable in CTF?
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Re: RSL's and NullCommando's Mappack

Post by SilvaDalek »

I say make the canyon CTF exclusive. Keeps people from getting too comfortable in the area.
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Re: RSL's and NullCommando's Mappack

Post by NullCommando »

Ok, I'll do it! And does anyone like the new Geonosis Droid skin I made? Not perfect but, meh, good enough :)
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Re: RSL's and NullCommando's Mappack

Post by SilvaDalek »

He's a little shiney for Geonosis, but still a nice skin :thumbs:!


(Can you change the shiney stuff?)
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Re: RSL's and NullCommando's Mappack

Post by Grev »

Thats awesome! I Recommend making the sniper have black areas on him.... Like black lines....

As for silva, the shiny stuff is ewither in the skin, or maybe a setting I dont know. Ive seen it in tons of places( darktroopers) so IM not sure....
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Re: RSL's and NullCommando's Mappack

Post by NullCommando »

It came up automaticlly, I don't know how to fix it :?
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Re: RSL's and NullCommando's Mappack

Post by SilvaDalek »

Prob some setting somewhere. That'd be sweet if you could change that though.
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Re: RSL's and NullCommando's Mappack

Post by RevanSithLord »

New Updated Screens. Sky fixed. AI planning and Sides yet to be made.
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Re: RSL's and NullCommando's Mappack

Post by Guest »

is it some kind of tomb (star map :roll: ) in the second pic?
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Re: RSL's and NullCommando's Mappack

Post by TheDarkMask »

[OFFTOPIC] Nice avatar negah!! :funny2: :funny2: [/OFFTOPIC]
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Re: RSL's and NullCommando's Mappack

Post by Guest »

TheDarkMask wrote:[OFFTOPIC] Nice avatar negah!! :funny2: :funny2: [/OFFTOPIC]
:D thanks :D
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Re: RSL's and NullCommando's Mappack

Post by TheDarkMask »

No problem man! :funny2:
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Re: RSL's and NullCommando's Mappack

Post by Grev »

Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
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Re: RSL's and NullCommando's Mappack

Post by RevanSithLord »

negah wrote:is it some kind of tomb (star map :roll: ) in the second pic?
Yes.
Grev wrote:Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
I got them from Caleb. He will be credited of course, as well as Majin and Bandu. I'm also crediting Caleb twice on the count of that awesome Side tut he made.

And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that. lol
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Re: RSL's and NullCommando's Mappack

Post by Grev »

Awesome! Set up sniper nodes all over so the AI is smart enough to stand and snipe. Put it around randomly though.... They find them quite well, even if they aren't close to the paths.
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Re: RSL's and NullCommando's Mappack

Post by NullCommando »

Ahem... So, why would we want to do that? You want a bunch of snipers firing at you, with the snipers not having cover and you not having cover? That seems pretty.. weird. But it is Revan's map, I'll leave it up to him. That would be fun to watch though XD
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Re: RSL's and NullCommando's Mappack

Post by Crazy_Ewok »

Dantooine is looking really cool :yes: and the Geonosis droid skin is great. I think you can make it unshiny by going to tools-levels in GIMP and changing the alpha level back to normal
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Re: RSL's and NullCommando's Mappack

Post by Grev »

That would make it more instense with less AI. Also, with the factoryish screen with the wind mill, wats with all the gonk droids? Also, make cover. You can put the snipe nodes in hidden areas. Snipers will go to them, and they will OWN YOU!!!!
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Re: RSL's and NullCommando's Mappack

Post by NullCommando »

Not to sound rude but, those aren't Gonk droids, those are storage containers and thats a Farmhouse :roll: And enough about "OWN YOU" Save that for the Maxed out map ok? We'll keep it basic gameplay in those other maps ok? :) And we will increase the amount of AI on the field..
And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that.
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