RSL's and NullCommando's Mappack
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SilvaDalek
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Re: RSL's and NullCommando's Mappack
We all did (except for Pocmin because he's "slow
), but it seems more fun to point out. Now that I think about it, his player didn't get well compensated for the speed 
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NullCommando
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Re: RSL's and NullCommando's Mappack
Back on-topic, I have fixed some floating icons in Geonosis and I will make Delta Sqaud be in CTF. No Promises though. Do you think CTF should be in a Canyon only veiwable and playable in CTF?
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SilvaDalek
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Re: RSL's and NullCommando's Mappack
I say make the canyon CTF exclusive. Keeps people from getting too comfortable in the area.
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NullCommando
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Re: RSL's and NullCommando's Mappack
Ok, I'll do it! And does anyone like the new Geonosis Droid skin I made? Not perfect but, meh, good enough

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SilvaDalek
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Re: RSL's and NullCommando's Mappack
He's a little shiney for Geonosis, but still a nice skin
!
(Can you change the shiney stuff?)
(Can you change the shiney stuff?)
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Grev
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Re: RSL's and NullCommando's Mappack
Thats awesome! I Recommend making the sniper have black areas on him.... Like black lines....
As for silva, the shiny stuff is ewither in the skin, or maybe a setting I dont know. Ive seen it in tons of places( darktroopers) so IM not sure....
As for silva, the shiny stuff is ewither in the skin, or maybe a setting I dont know. Ive seen it in tons of places( darktroopers) so IM not sure....
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NullCommando
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Re: RSL's and NullCommando's Mappack
It came up automaticlly, I don't know how to fix it 
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SilvaDalek
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Re: RSL's and NullCommando's Mappack
Prob some setting somewhere. That'd be sweet if you could change that though.
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RevanSithLord
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Re: RSL's and NullCommando's Mappack
New Updated Screens. Sky fixed. AI planning and Sides yet to be made.
Hidden/Spoiler:
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Guest
Re: RSL's and NullCommando's Mappack
is it some kind of tomb (star map
) in the second pic?
- TheDarkMask
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Re: RSL's and NullCommando's Mappack
[OFFTOPIC] Nice avatar negah!!
[/OFFTOPIC]
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Guest
Re: RSL's and NullCommando's Mappack
TheDarkMask wrote:[OFFTOPIC] Nice avatar negah!!![]()
[/OFFTOPIC]
- TheDarkMask
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Re: RSL's and NullCommando's Mappack
No problem man! 
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Grev
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Re: RSL's and NullCommando's Mappack
Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
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RevanSithLord
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Re: RSL's and NullCommando's Mappack
Yes.negah wrote:is it some kind of tomb (star map) in the second pic?
I got them from Caleb. He will be credited of course, as well as Majin and Bandu. I'm also crediting Caleb twice on the count of that awesome Side tut he made.Grev wrote:Whered you guys get the dune thingies in the 3rd screen? Also, great job! This is looking awesome! But how will you make a massive battle that took place on plains? This will be interesting to see...
And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that. lol
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Grev
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Re: RSL's and NullCommando's Mappack
Awesome! Set up sniper nodes all over so the AI is smart enough to stand and snipe. Put it around randomly though.... They find them quite well, even if they aren't close to the paths.
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NullCommando
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Re: RSL's and NullCommando's Mappack
Ahem... So, why would we want to do that? You want a bunch of snipers firing at you, with the snipers not having cover and you not having cover? That seems pretty.. weird. But it is Revan's map, I'll leave it up to him. That would be fun to watch though XD
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Crazy_Ewok
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Re: RSL's and NullCommando's Mappack
Dantooine is looking really cool
and the Geonosis droid skin is great. I think you can make it unshiny by going to tools-levels in GIMP and changing the alpha level back to normal
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Grev
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Re: RSL's and NullCommando's Mappack
That would make it more instense with less AI. Also, with the factoryish screen with the wind mill, wats with all the gonk droids? Also, make cover. You can put the snipe nodes in hidden areas. Snipers will go to them, and they will OWN YOU!!!!
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NullCommando
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Re: RSL's and NullCommando's Mappack
Not to sound rude but, those aren't Gonk droids, those are storage containers and thats a Farmhouse
And enough about "OWN YOU" Save that for the Maxed out map ok? We'll keep it basic gameplay in those other maps ok?
And we will increase the amount of AI on the field..
And, the massive battle? I imagine I'll edit my .lua to make the reinforcement count and AI count higher for that.







