il reveal who i am to this community when the time is right)

That is so cheesy
Maybe I should reveal some of my history with Gametoast and Swbf2. First off I joined Gametoast at its highest point when it really was a huge site. But since then i have seen it fall dramatically and seems to have been invaded with a new people
When, exactly, did you join? How do you determine who is worthy enough to make mods anymore? That seems really unfair, everyone starts out new. It takes some time to learn how to make good mods and become, in your words, a "Great Modder". Give 'em a chance, for Pete's sake.
new people who don't seem to understand to respect other people's opinions and not rage off on one just because someone sees something differently.
I need an example of this. More than one, actually. If you're going to make a generalization about the new guys, it needs to at least be a frequent occurence. (Hint: it's not)
I said: "I don't agree with the new breed of people on gametoast they seem to just be bothered about there posting count for example: "Does anyone know how to solve this problem?" "Sorry cant help". That just completely pointless"
I also did not say your where "worthless or a noob" I said you don't seem to understand what's happened to gametoast and you joined at the wrong time.
You're really not helping your case. That sounds pretty hateful to me. It's a false generalization. As pointed out by you later on:
I concur I did accidently take all the "new breed" as a similar type
So SOME of the new guys ask a lot of questions that can easily be answered with a quick search. Cry more. But none of them say "Sorry, can't help" unless it is a request that is completely off the wall like, "I want to shoot a droid on Tatooine that will cause an avalanche on Hoth which results in Echo Base being destroyed and the AT-ATs breaking out into a game of Pong." Most of the time, there is an answer, and the community does it's best to help the new guy find it.
As for "joining at the wrong time," that's just ignorant. So there's not a giant "HISTORY OF GAMETOAST" page. We can't help that. But just because you've formed one opinion as to what has happened to the community doesn't mean the rest of us have to conform to it. I agree with Fiodis, I'm not sure it's really slowed down THAT much.
If you look at gametoast in perspective: Everyone is starting to not trust each other by spawning many secret gametoast forums.
I don't think they're so much a secret as much as "guru's rule is not to advertise your own site on GT, so I'm not going to advertise my modding site on GT"
And many of the Great Modders have left.
Maybe. Or maybe you're just not willing to give the new guys a chance to let them become "Great Modders"
I wasn't entirely saying let it die, due to people will somewhere want to play swbf2. I was suggesting in the best interests of gametoast its self and the modding community. You should take your talent to more popular games so you can get your talent recognized because there are some very talented modders in this community, I just personally feel gametoast is "running on empty" and if people take their talent to other games then gametoast will get the hit count it deserves.
You seem to think everyone focuses on popularity alone. While I'm sure guru would LOVE the extra traffic to his sites, a lot of us just mod for fun, not popularity. If a mod gets big and grabs a lot of attention, that's great. Fantastic, even. But it's not like we go into modding saying "I'm going to create something that will get 1,000,000 hits."
I noticed 89% who commented on this post is the New generation on gametoast. Doesn't that suggest something?
Yes, it suggests that some of the older folk have moved on with their lives and a slightly younger audience is getting into modding now. That's like saying, "I notice that 89% of people who watch Star Wars: The Clone Wars on TV didn't see the original trilogy in theaters. Doesn't that suggest something?" Duh.
I said most of gametoast's mods are becoming recycled just changing a simple side over and over again. And the fact your own mod is just another side mod in a sense makes it recycled. Just Google the amount of side mods and you will see what i mean.
You seem to forget that there are only two ways to mod SWBF2 (not counting Zerted's v1.3 patch): Side mods and custom maps. And it is REALLY hard to make a good custom map. Anyone can throw objects into Zero Editor and call it a map, but to make a GOOD map, you have to focus on balancing the two teams command posts, focus where the action is going to be, set pathing right (for EVERY game mode), make sure the ambiance, lighting, and atmosphere is good, and a whole bunch of other variables that largely go overlooked. So, side mods are a lot easier and can provide just as much fun. Heck, Mav's Dark Times were just a side mod. And half the Conversion Pack is just a side mod. You also aren't taking into account that Windows Vista and Windows 7 broke Zero Editor for a lot of our community members, so side mods are the only thing they can do.
At Twilight Warrior i was giving an example of a popular game at the moment (even thought i don't like how the call of duty series has become.) Lets say halo then?
A) The only way to legally mod the Halo series (as in NOT hacking your Xbox) is on the PC (don't quote me on that, I'm not even sure THAT'S legal, as there aren't official mod tools. You can still mod it, but there are 143 different programs you can install to do different things rather than it being one or two simple mod tool installations like SWBF2)
B) the only Halo games we have on PC are Halo: Combat Evolved and Halo 2. Those communities are even more dead than SWBF2.
C) I still don't see why it is SO IMPORTANT to mod popular games. Popular games that are moddable have so many mods, the good mods are washed away in the giant pool of bad mods.
Tl;dr:
Give the new people a chance. Even the "Great Modders" were new at one time. So the site isn't what you remember, deal with it. Change is one of life's constants.