FragMe! wrote:Barriers also do wonders, even along walls that there is nothing really to block but it stops them from trying to shoot through it to get at someone in another hallway.
Also with planning they will calculate the shortest way to the next planning node or objective, CP flag or whatever. So by putting some planning hubs closer on a two choice route they ai will tend to go to the closer node, but will still go to the other as well but not as often.
Barriers, I'll try that.
EDIT:
I added barriers, no I need to get the skins working, click here to help me
That could be fixed by taking all the buildings, selecting them as a group, creating a duplicate, turn the duplicate group upside-down, and make them over the bottom group.
Sure, but if you release your assets for this map you'll have to delete them. And you can't use them without my permission, K? (that is, the droideka and SBD) What kind of look were you going for?
Hmmm, I don't really know what look, just something cool.
Maybe you could make the sniper all black, so that it can blend in with the rocks on the second map.
And I will not share your skins if you dont want me to and I will give you credit for your skins.
To everyone else:
The second map is now ready, once I get the first map's skins working, I'll get the second map's skins working, then I'll release them.
See the first post.