PLEASE don't ask for the models. They'll be released when they're ready.
Raxus Prime - Test (beta v0.60) released May 24, 06
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- Teancum
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Raxus Prime - Test (beta v0.60) released May 24, 06
Yeah -- an underground project. We're working on converting Clone Wars models. So here's a test.
PLEASE don't ask for the models. They'll be released when they're ready.



PLEASE don't ask for the models. They'll be released when they're ready.
Last edited by Teancum on Thu May 25, 2006 7:14 am, edited 1 time in total.
- EraOfDesann
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Oh yeah, Tean' will this include models from the game's Conquest multiplayer mode? I'd really like those models to be included...
Last edited by EraOfDesann on Mon Apr 17, 2006 10:55 pm, edited 1 time in total.
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I think I'll release the test level soon. Please keep in mind it's not meant to be a real level. It's just for testing purposes, so it's Hero Assault only.
What I'd like to do is create a Raxus level that takes place right after you destroy the first Protodeka. Basically the CIS would have a convoy that's trying to get the barge with the Harvester to a ship. The Republic has to try and stop them and destroy the barge. Should be fairly to do with Procedural animation. Just make the barge a CommandHover and give it 0 values for speed/turn/etc. Then we just run it through a set of frames, along with the vehicle spawn points. That way if a vehicle explodes it respawns right next to the convoy.
What I'd like to do is create a Raxus level that takes place right after you destroy the first Protodeka. Basically the CIS would have a convoy that's trying to get the barge with the Harvester to a ship. The Republic has to try and stop them and destroy the barge. Should be fairly to do with Procedural animation. Just make the barge a CommandHover and give it 0 values for speed/turn/etc. Then we just run it through a set of frames, along with the vehicle spawn points. That way if a vehicle explodes it respawns right next to the convoy.
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