Raxus Prime - Test (beta v0.60) released May 24, 06

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Teancum
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Raxus Prime - Test (beta v0.60) released May 24, 06

Post by Teancum »

Yeah -- an underground project. We're working on converting Clone Wars models. So here's a test.

PLEASE don't ask for the models. They'll be released when they're ready.

Image
Image
Image
Last edited by Teancum on Thu May 25, 2006 7:14 am, edited 1 time in total.
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Post by -_- »

Looks good :D
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Post by EraOfDesann »

:shock: Wow, it's my dream come true!

Oh yeah, Tean' will this include models from the game's Conquest multiplayer mode? I'd really like those models to be included...
Last edited by EraOfDesann on Mon Apr 17, 2006 10:55 pm, edited 1 time in total.
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Post by Penguin »

nice, the models look good as well
Lord-Bandu

Post by Lord-Bandu »

Looks more like Hypori :) . Tho I dont have a clue what Raxus Prime looks like :D
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Post by EraOfDesann »

Lord-Bandu wrote:Looks more like Hypori :) . Tho I dont have a clue what Raxus Prime looks like :D


They basically look the same, except Raxus has way more junk, pollution, and water. Gotta love acid rain. :wink:
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Post by Syth »

Yah, Raxus is a giant junk yard planet that was in the Clone Wars

Looks good! but I do hope obi and/or anikan are going to be the heroes instead of yoda since thats how it was in the game
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Post by jangoisbaddest »

Holy crap!
Nice work. I've always thought Raxus Prime would make a really good vehicle - rich Battlefront map :)
Postulio

Post by Postulio »

dang, looks exactly like the level from the game :shock:
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Post by Teancum »

I think I'll release the test level soon. Please keep in mind it's not meant to be a real level. It's just for testing purposes, so it's Hero Assault only.

What I'd like to do is create a Raxus level that takes place right after you destroy the first Protodeka. Basically the CIS would have a convoy that's trying to get the barge with the Harvester to a ship. The Republic has to try and stop them and destroy the barge. Should be fairly to do with Procedural animation. Just make the barge a CommandHover and give it 0 values for speed/turn/etc. Then we just run it through a set of frames, along with the vehicle spawn points. That way if a vehicle explodes it respawns right next to the convoy.
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Post by Guest »

Teancum
good screens!
P.S. but i think, what your next projects will be Geonosis Space (Torrent!) and convertion Haruun Kal.
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Post by minilogoguy18 »

i have to finish the torrent fighter, but id like to see Anakin, ep2 (i have a model of him) and Count Dooku as the heroes and use a bunch of ep2 clones like the game.
richard

Post by richard »

I remember this level from the game: SW Clone Wars. It's cool and btw is the Harvester the big weapon like in that game cause then it would ROCK!!!
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Post by Teancum »

Nope, no harvester. I have the model, but not the FX files and animations that go with it. The best I could do is a prop.
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Post by minilogoguy18 »

i could probably animate it Teancum, ill just grab the model and maybe make a looping animation kinda like what the sensor relays for the capital ships use. ill hit you up on msn later, we both have all the same models from CW :P
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Post by Teancum »

Sure thing bro. If we can't find the model by itself I know it's sitting on the Raxus barge.
dreadlordnyax

Post by dreadlordnyax »

i would love to see a drivable protodeka - i love those things! probably wont happen, but one can wish...
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Post by Teancum »

Unfortunately our 'source' scoured his drive looking for the files to the Protodeka, but to no avail.
Unknown

Post by Unknown »

would it be possible to convert any ground textures from that game? because i was gonna do a map for Thule but i might leave it to the pros if they have any plans of it.
ethannet

Post by ethannet »

The Clone Wars models are great, Teancum, but is Yoda the only one you did? Because I think that Clones should be modeled, too. Great work, though.
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