Teancum wrote:THEWULFMAN wrote:Unfortunately even if you do have new colors on the team icon, the hologram light still will be Blue or Red (Yellow for Neutral teams).
Although you could remove the light altogether, and just have the team icon. Just a thought.
Eh? How could I have missed that? I thought Yellow was only in SWBF1. 'Course there aren't any instances in SWBF2 where AI-only teams are neutral to both sides, so I suppose that's possible.
Yeah. I found it out by accident a few months ago and I was like "Oh my god!" because I thought I had discovered something. Then it was pointed out to me that it had been done it in archer01's Operation: Ferret Master and Mav's Aquilaris: Deep Sea maps and I fell into disappointment. But ah well, 'tis how things go. In my
Battlefront Classic mod I'm making, I have the Tuskens in Dune Sea being Neutral, and it works just fine*.
*However I'm not sure how BF1 does it, but I have the Tusken's view the ALL/IMP/REP/CIS teams as Enemy, to make them more aggressive. Making them Neutral makes them a little, well, passive. Half the time they ignore the other teams. So I fixed it by making the normal teams Enemies.
Unlucky13 wrote:They don't actually have their own cp. Plus they aren't neutral, they are just friends to both teams.
Actually all local teams require a CP. It's there. Matter of fact, on the stock map, you can sometimes see the AI try and capture it. They stand around on top of it, it's under the map so you never see it.