Show resized obj in ZE? [Solved]
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Darth_Spiderpig
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Show resized obj in ZE? [Solved]
Okay, here's the plan:
I have a object resized using msh.option command -scale 0.5
I want the obj in ZE also be half size, for better placing, but when I add
GeometryScale = "0.5"
nothing changes in ZE.
So, what is wrong here?
I have a object resized using msh.option command -scale 0.5
I want the obj in ZE also be half size, for better placing, but when I add
GeometryScale = "0.5"
nothing changes in ZE.
So, what is wrong here?
- Maveritchell
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Re: Show resized obj in ZE?
Your .odf is wrong. Post it.
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Darth_Spiderpig
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Re: Show resized obj in ZE?
Here you go
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "hangar_shield.msh"
[Properties]
GeometryName = "hangar_shield"
GeometrySize = "0.5"
VehicleCollision = "CLEAR"
//SoldierCollision = "CLEAR"
UseVCollForFlyers = 1
SoundProperty = "shield_amb"
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Executer94
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Re: Show resized obj in ZE?
GeometrySize = "0.5" must be under [GameObjectClass] not under [Properties] 
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Darth_Spiderpig
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Re: Show resized obj in ZE?
D'OH!
Thanks Executer, I will try.
Thanks Executer, I will try.
- Maveritchell
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Re: Show resized obj in ZE?
"GeometrySize" isn't a real property.
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Darth_Spiderpig
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Re: Show resized obj in ZE?
So, what do I need to fill in then? 
EDIT:
Dang, got it.
GeometryScale is needed, right?
EDIT:
Dang, got it.
GeometryScale is needed, right?
Last edited by Darth_Spiderpig on Wed Feb 10, 2010 3:26 pm, edited 1 time in total.
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Executer94
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Re: Show resized obj in ZE?
GeometryScale = 0.5
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Darth_Spiderpig
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Re: Show resized obj in ZE?
Yeah, got it working.
Thanks guys.
Thanks guys.
