Show resized obj in ZE? [Solved]

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Darth_Spiderpig
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Show resized obj in ZE? [Solved]

Post by Darth_Spiderpig »

Okay, here's the plan:

I have a object resized using msh.option command -scale 0.5
I want the obj in ZE also be half size, for better placing, but when I add
GeometryScale = "0.5"
nothing changes in ZE.
So, what is wrong here?
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Maveritchell
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Re: Show resized obj in ZE?

Post by Maveritchell »

Your .odf is wrong. Post it.
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Re: Show resized obj in ZE?

Post by Darth_Spiderpig »

Here you go

Code: Select all

[GameObjectClass]       

ClassLabel      =   "prop"
GeometryName    =   "hangar_shield.msh"


[Properties]        
GeometryName    =   "hangar_shield"
GeometrySize	= "0.5"
VehicleCollision = "CLEAR"
//SoldierCollision = "CLEAR"
UseVCollForFlyers = 1
SoundProperty = "shield_amb"
Executer94
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Re: Show resized obj in ZE?

Post by Executer94 »

GeometrySize = "0.5" must be under [GameObjectClass] not under [Properties] ;)
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Re: Show resized obj in ZE?

Post by Darth_Spiderpig »

D'OH!

Thanks Executer, I will try. :thumbs:
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Maveritchell
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Re: Show resized obj in ZE?

Post by Maveritchell »

"GeometrySize" isn't a real property.
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Re: Show resized obj in ZE?

Post by Darth_Spiderpig »

So, what do I need to fill in then? :?

EDIT:

Dang, got it.
GeometryScale is needed, right?
Last edited by Darth_Spiderpig on Wed Feb 10, 2010 3:26 pm, edited 1 time in total.
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Re: Show resized obj in ZE?

Post by Executer94 »

GeometryScale = 0.5
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Re: Show resized obj in ZE?

Post by Darth_Spiderpig »

Yeah, got it working.
Thanks guys. :thumbs:
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