SBD Animmap [Solved]

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trainmaster611
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SBD Animmap [Solved]

Post by trainmaster611 »

So I've created a new side, SBD, that I've designated exclusively for the super battle droid. I have all the appropriate anims, zaabin, and zafbin files in my MUNGED folder (including first person). Before I created a folder for SBD, I had used the dc:SIDE\\cis.lvl and modified the unit's files from within there. That caused this error:
Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'sbd_inf_rifleman' failed to find animmap sbdroid_
I tried going to assets\SoldierAnimationBank and copying everything relevant to the sbdroid into the MUNGED folder but still to no avail. Frag suggested that the clutter of files was preventing VisualMunge from reading the animation files which is why I created a seperate side for the SBD, but that has not worked either.

Has anyone any idea on how to fix this?
AQT
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Re: SBD Animmap

Post by AQT »

I had an error message very similar to this a while ago. It was caused by a weapon actually. I had the line

Code: Select all

AnimationBank		= "rifle"
before

Code: Select all

[Properties]
instead of after it in the weapon's .odf file. Could this be your problem?
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trainmaster611
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Re: SBD Animmap

Post by trainmaster611 »

I did not have it all. I guess I was under the impression that SBD weapons wouldn't need weapon animations :roll: In any event, it works now. Thanks!
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