I tried going to assets\SoldierAnimationBank and copying everything relevant to the sbdroid into the MUNGED folder but still to no avail. Frag suggested that the clutter of files was preventing VisualMunge from reading the animation files which is why I created a seperate side for the SBD, but that has not worked either.Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'sbd_inf_rifleman' failed to find animmap sbdroid_
Has anyone any idea on how to fix this?


