WIP: Unnamed Map (STILL...)

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Re: WIP: Unnamed Map (STILL...)

Post by AQT »

^ Off-topic: If you aren't sure about something just look it up. You're already accessing the Internet so might as well take avantage of it.
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Re: WIP: Unnamed Map (STILL...)

Post by SW_elite »

Why are you the only one who seems to be mean to me?
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Re: WIP: Unnamed Map (STILL...)

Post by mswf »

SW_elite wrote:Why are you the only one who seems to be mean to me?
He's not being mean, he's simply suggesting a valid option. Try to stop seeing yourself as a victim, because from a view of the side, you're clearly not.
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

SW_elite wrote:Why are you the only one who seems to be mean to me?
Hey! What are you doing? This is supposed to be a thread on the discussion of my map. Not a complaint topic against the staff.

Back on topic-->

I am about to add the boundaries and probably steep hills at the boundaries so that you can't see the bottom of the sky, or the never-ending terrain.

UPDATE: Done with that.
Hidden/Spoiler:
Image
Image
Let's see, what's next...?
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Re: WIP: Unnamed Map (STILL...)

Post by Labj »

With follage looks much better, nice job
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

Thanks Labj. Anything else? Anybody else?
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Re: WIP: Unnamed Map (STILL...)

Post by Labj »

Maybe some rocks, or something to take cover with while shooting.
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

Labj wrote:Maybe some rocks, or something to take cover with while shooting.
OK.

Anyone else have anything to say?
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Re: WIP: Unnamed Map (STILL...)

Post by sim-al2 »

Can't really tell from the pictures but if you haven't already try adding a detail texture (box below where the main textures are chosen). What might really make the map different is to change the lighting somewhat. Looking at some reference pictures I think at least increasing the light levels would look nicer then what looks like default lighting to me. Also, may I suggest a different texture on the hills? The current one doesn't complement the landscape well. Don't forget the "burn" the terrain [Linkie if you've never done it before]
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Re: WIP: Unnamed Map (STILL...)

Post by DarthD.U.C.K. »

i dont think detailtextures can save the shipped groundtextures anymore, now that most people have atleast a 19'-screen. there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

sim-al2 wrote: 1.) What might really make the map different is to change the lighting somewhat. Looking at some reference pictures I think at least increasing the light levels would look nicer then what looks like default lighting to me.
2.)Also, may I suggest a different texture on the hills? The current one doesn't complement the landscape well.
3.)Don't forget the "burn" the terrain
1.) Alright, I'll see what I can do.
2.) I've worked on that, and bring you the UPDATE below.
3.) Just did that. Going to see what it looks like.

UPDATE:
Hidden/Spoiler:
Image
DarthD.U.C.K. wrote:there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
I'll do that if absolutely necessary.
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Re: WIP: Unnamed Map (STILL...)

Post by Sky_216 »

darthtyren wrote:
DarthD.U.C.K. wrote:there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
I'll do that if absolutely necessary.
I've got a bunch of tileable (mostly rock) textures, if you want them I'll release them in the assets forum.
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

Sky_216 wrote:
darthtyren wrote:
DarthD.U.C.K. wrote:there are a lot of sites offering free tileable textures (there's a topic in the 3d-modelingforum containing links to good sites), maybe you could get better textures form there
I'll do that if absolutely necessary.
I've got a bunch of tileable (mostly rock) textures, if you want them I'll release them in the assets forum.
In that case, please?
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Re: WIP: Unnamed Map (STILL...)

Post by lucasfart »

Maybe try and add AIHeroSupport to your map. I think it makes maps a bit more interesting with some allpowerful ai hero running at you. :P Also, why not give DT2 a try?
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

lucasfart wrote:Maybe try and add AIHeroSupport to your map. I think it makes maps a bit more interesting with some allpowerful ai hero running at you. :P Also, why not give DT2 a try?
darthtyren wrote:this is my FIRST map
Maybe next time.
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Re: WIP: Unnamed Map (STILL...)

Post by lucasfart »

Saying "its my first map" is not an excuse to leave stuff out. The first map i released had AIHeroSupport and DT2, and although its your choice, if you put a little work into it you could easily put them both in. Trust me, they'll make your map a lot more interesting.
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

Well, I need to really grasp the Tools first. Plus, right now I am working on lighting.

EDIT: I wasn't able to do a whole lot with it, but I was able to make shadows in some places.
Maybe I will work on the rest of the objects, especially health/ammo droids, which I don't know where they reside.
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Re: WIP: Unnamed Map (STILL...)

Post by Marvel4 »

lucasfart wrote:Saying "its my first map" is not an excuse to leave stuff out. The first map i released had AIHeroSupport and DT2, and although its your choice, if you put a little work into it you could easily put them both in. Trust me, they'll make your map a lot more interesting.
Well, about the AI Hero stuff: Not everyone likes that, but using DT2 is ok because its a seperate era.

@darthtyren:
The terrain still looks very blurred, you should change it to Endor or Yavin...
And don't forget to enable shadows and specular.
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Re: WIP: Unnamed Map (STILL...)

Post by Obi-Wan Kenobi »

He said he was working on shadows. But still, if you have time, try DT2, or BFX possibly. :P
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Re: WIP: Unnamed Map (STILL...)

Post by darthtyren »

Marvel4 wrote:@darthtyren:
1.) The terrain still looks very blurred, you should change it to Endor or Yavin...
2.) And don't forget to enable shadows and specular.
1.) I am using both, because I can't find a good blend between the two. I'm still working on it.
2.) Is that what happens when you "burn" terrain?

Also, does anyone know how to add health/ammo droids?
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