Darktrooper's chunks problem [Solved]

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Deviss
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Darktrooper's chunks problem [Solved]

Post by Deviss »

hello i have problem using the battlefront extreme darktrooper's model, this is my odf file please help

thanks :)
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "imp_inf_default"

[Properties]
GeometryName = "imp_inf_darktrooper"
GeometryLowRes = "imp_inf_darktrooper_low1"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"

MaxShield = 500
AddShield = 5

WEAPONSECTION = 1
WeaponName = "imp_weap_inf_chaingun"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "imp_weap_inf_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "imp_weap_inf_thermaldetonator"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "imp_weap_inf_timebomb"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "imp_weap_award_rifle"
WeaponAmmo = 8

WEAPONSECTION = 6
WeaponName = "imp_weap_award_pistol"
WeaponAmmo = 5

AISizeType = "HOVER"

ControlSpeed = "jet 1.50 1.25 1.25"

JetJump = "21.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0"
JetEffect = "imp_sfx_jetpack_darktrooper"
JetFuelRechargeRate = "0.075" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.5" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CollisionScale = "0.0 0.0 0.0"

CAMERASECTION = "STAND"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "STANDZOOM"
//EyePointOffset = "0.0 1.8 0.0"
//TrackCenter = "0.0 1.8 0.0
//TrackOffset = "0.4 0.05 2.8"
//TiltValue = "3.5"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "CROUCHZOOM"
//EyePointOffset = "0.0 1.3 0.0"
//TrackCenter = "0.0 1.3 0.0
//TrackOffset = "0.4 0.2 2.8"
//TiltValue = "3.5"

CollisionScale = "0.0 0.0 0.0"

EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "p2_chunk_1"
ChunkNodeName = "bone_head"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.6 4.0 0.0"
ChunkSpeed = 4.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "p2_chunk_2"
ChunkNodeName = "bone_r_clavicle"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 4.0 0.0"
ChunkSpeed = 8.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "p2_chunk_3"
ChunkNodeName = "bone_l_clavicle"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 4.0 0.0"
ChunkSpeed = 8.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "p2_chunk_4"
ChunkNodeName = "bone_ribcage"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 0.0 -4.0"
ChunkSpeed = 7.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040

CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "p2_chunk5"
ChunkNodeName = "bone_r_tight"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 0.0 0.0"
ChunkSpeed = 9.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040

CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "p2_chunk_6"
ChunkNodeName = "bone_l_tight"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = ".0 5.0 -3.0"
ChunkSpeed = 3.5
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040

CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "p2_chunk_7"
ChunkNodeName = "bone_pelvis"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 6.0 2.0"
ChunkSpeed = 6.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
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Teancum
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Re: Darktrooper's chunks problem

Post by Teancum »

DEVISS-REX wrote:hello i have problem using the battlefront extreme darktrooper's model, this is my odf file please help
What exactly is the problem? :roll:
Deviss
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Re: Darktrooper's chunks problem

Post by Deviss »

Teancum wrote:
DEVISS-REX wrote:hello i have problem using the battlefront extreme darktrooper's model, this is my odf file please help
What exactly is the problem? :roll:
the game crash and when i don't put the darktrooper the game work fine
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DarthD.U.C.K.
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Re: Darktrooper's chunks problem

Post by DarthD.U.C.K. »

can you post the bf2log please?
where did you get my chunks :shock:
i thought i gave them only to authraw and arc-commander
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Maveritchell
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Re: Darktrooper's chunks problem

Post by Maveritchell »

You also need to assign an explosion if you want chunks.
Deviss
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Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
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Re: Darktrooper's chunks problem

Post by Deviss »

DarthD.U.C.K. wrote:can you post the bf2log please?
where did you get my chunks :shock:
i thought i gave them only to authraw and arc-commander
i forgot it, i downloaded this very time ago and how i finished the REP and CIS i am working on the IMP and ALL now lol so i have this, and this is the error log:
Hidden/Spoiler:
Opened logfile BFront2.log 2008-11-07 1606
ingame stream movies\crawlsp.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CE494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 8
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = c era_c
num, Selection = 1 table: 03CE494C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 26
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie cor1 200 , 300 510 x 400

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

this.CurButton = nil
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = check_era1
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE494C
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = nil bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: ABCg_con idx: 1
play movie cor1 200 , 300 510 x 400

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment cor1fly

this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(666)
Entity "imp_storm8" missing chunk geometry "p2_chunk5"
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DarthD.U.C.K.
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Re: Darktrooper's chunks problem

Post by DarthD.U.C.K. »

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(666)
Entity "imp_storm8" missing chunk geometry "p2_chunk5"
:? that was veery easy to find
look, if you have named the chunks correctly
Deviss
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Re: Darktrooper's chunks problem

Post by Deviss »

DarthD.U.C.K. wrote:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(666)
Entity "imp_storm8" missing chunk geometry "p2_chunk5"
:? that was veery easy to find
look, if you have named the chunks correctly
wow the problem has been solved very thanks as usually :D
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