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[GameObjectClass]
ClassParent = "imp_inf_default"
[Properties]
GeometryName = "imp_inf_darktrooper"
GeometryLowRes = "imp_inf_darktrooper_low1"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"
MaxShield = 500
AddShield = 5
WEAPONSECTION = 1
WeaponName = "imp_weap_inf_chaingun"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "imp_weap_inf_thermaldetonator"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "imp_weap_inf_timebomb"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "imp_weap_award_rifle"
WeaponAmmo = 8
WEAPONSECTION = 6
WeaponName = "imp_weap_award_pistol"
WeaponAmmo = 5
AISizeType = "HOVER"
ControlSpeed = "jet 1.50 1.25 1.25"
JetJump = "21.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0"
JetEffect = "imp_sfx_jetpack_darktrooper"
JetFuelRechargeRate = "0.075" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.5" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
CollisionScale = "0.0 0.0 0.0"
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "7.5"
//These probably need to be set
//CAMERASECTION = "STANDZOOM"
//EyePointOffset = "0.0 1.8 0.0"
//TrackCenter = "0.0 1.8 0.0
//TrackOffset = "0.4 0.05 2.8"
//TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "7.5"
//These probably need to be set
//CAMERASECTION = "CROUCHZOOM"
//EyePointOffset = "0.0 1.3 0.0"
//TrackCenter = "0.0 1.3 0.0
//TrackOffset = "0.4 0.2 2.8"
//TiltValue = "3.5"
CollisionScale = "0.0 0.0 0.0"
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "p2_chunk_1"
ChunkNodeName = "bone_head"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.6 4.0 0.0"
ChunkSpeed = 4.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "p2_chunk_2"
ChunkNodeName = "bone_r_clavicle"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 4.0 0.0"
ChunkSpeed = 8.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "p2_chunk_3"
ChunkNodeName = "bone_l_clavicle"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 4.0 0.0"
ChunkSpeed = 8.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "p2_chunk_4"
ChunkNodeName = "bone_ribcage"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 0.0 -4.0"
ChunkSpeed = 7.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "p2_chunk5"
ChunkNodeName = "bone_r_tight"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 0.0 0.0"
ChunkSpeed = 9.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "p2_chunk_6"
ChunkNodeName = "bone_l_tight"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = ".0 5.0 -3.0"
ChunkSpeed = 3.5
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "p2_chunk_7"
ChunkNodeName = "bone_pelvis"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 6.0 2.0"
ChunkSpeed = 6.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
ClassParent = "imp_inf_default"
[Properties]
GeometryName = "imp_inf_darktrooper"
GeometryLowRes = "imp_inf_darktrooper_low1"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"
MaxShield = 500
AddShield = 5
WEAPONSECTION = 1
WeaponName = "imp_weap_inf_chaingun"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "imp_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "imp_weap_inf_thermaldetonator"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "imp_weap_inf_timebomb"
WeaponAmmo = 3
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "imp_weap_award_rifle"
WeaponAmmo = 8
WEAPONSECTION = 6
WeaponName = "imp_weap_award_pistol"
WeaponAmmo = 5
AISizeType = "HOVER"
ControlSpeed = "jet 1.50 1.25 1.25"
JetJump = "21.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0"
JetEffect = "imp_sfx_jetpack_darktrooper"
JetFuelRechargeRate = "0.075" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.5" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.49" //minimum fuel to perform a jet jump(fuel is 0 to 1)
CollisionScale = "0.0 0.0 0.0"
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "7.5"
//These probably need to be set
//CAMERASECTION = "STANDZOOM"
//EyePointOffset = "0.0 1.8 0.0"
//TrackCenter = "0.0 1.8 0.0
//TrackOffset = "0.4 0.05 2.8"
//TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "7.5"
//These probably need to be set
//CAMERASECTION = "CROUCHZOOM"
//EyePointOffset = "0.0 1.3 0.0"
//TrackCenter = "0.0 1.3 0.0
//TrackOffset = "0.4 0.2 2.8"
//TiltValue = "3.5"
CollisionScale = "0.0 0.0 0.0"
EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "p2_chunk_1"
ChunkNodeName = "bone_head"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.6 4.0 0.0"
ChunkSpeed = 4.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "p2_chunk_2"
ChunkNodeName = "bone_r_clavicle"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 4.0 0.0"
ChunkSpeed = 8.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "p2_chunk_3"
ChunkNodeName = "bone_l_clavicle"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 4.0 0.0"
ChunkSpeed = 8.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "p2_chunk_4"
ChunkNodeName = "bone_ribcage"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.0 0.0 -4.0"
ChunkSpeed = 7.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "p2_chunk5"
ChunkNodeName = "bone_r_tight"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 0.0 0.0"
ChunkSpeed = 9.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "p2_chunk_6"
ChunkNodeName = "bone_l_tight"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = ".0 5.0 -3.0"
ChunkSpeed = 3.5
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "p2_chunk_7"
ChunkNodeName = "bone_pelvis"
ChunkTerrainCollisions = "10"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 6.0 2.0"
ChunkSpeed = 6.0
ChunkUpFactor = 0.0
ChunkLinearDamping = 0.010
ChunkAngularDamping = 0.040


