Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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2_lowiq_clone

Post by 2_lowiq_clone »

:shock:
holy crap! can't wait for it!

i'll pwn as a :atatpilot: or a :troop: defending the :dstar:
vikke-viking

Post by vikke-viking »

looks great.... cant wait to see what the ISD looks like... will the bots walk inside of the ships?
MartinK

Post by MartinK »

Nice pics (again, hehe)
One question, can you give some details about what you'll have to do to reach the Reactor Room?? Or what stuff is going to be there to defend it? maybe 10-15 auto turrets and Probe Droids/Astromech Droids with little weapons to defend it??
blue-one

Post by blue-one »

one question: have you figured how to use the concept of the elevators?

if you will, it says in the readme that you should credit the crator: [RDH]Zerted and the source: filefront?

Blue-One out
Varmint264

Post by Varmint264 »

I love the idea of portals! Good luck.

By the way, does this mean that when I leave a certain room it may trigger a slight pause like what happens in the standard space maps when you leave, say, the life support room and head for the engine room? Of course, even if it does, it's an almost nonexistent price to pay for the excellence of this map! :)
xwingguy

Post by xwingguy »

Do you see pauses in tantiveIV, Death Star Interior, Jedi Temple, and Jabba's Palace? I should think not and they're sectored and portaled like crazy.

See, here's Tantive IV:

Image
Protector_Pulch

Post by Protector_Pulch »

Yepp, but on the T4 there's no raging space battle outside and there are no other interior.
This means that the CPU is already busy and has to load the new room additionally, so there might be a minor lag.
Koolaid7g
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Post by Koolaid7g »

So you're going with explosions for the daeth sequences? WIll it be one bing BANG or a series of explosions? Cause the series prolly would lag up a tizzle bit too...
darkskul

Post by darkskul »

SO....PHSYCHED.... :shock:
Hebes24
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Post by Hebes24 »

xwingguy, this map just keeps getting better and better by the day!!!! And I thought this map was amazing before!! Now its Ultra Amazing!!! :D:D

Offtopic: welcome to Gametoast, darkskul :)
Chamboozer
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Post by Chamboozer »

i have a question: For your tantive halls, what do you use for doors, because i can never get the space doors to work. (not the tantive ones the ones in space maps)
Aksel3

Post by Aksel3 »

60 Pages! Oh my god!
xwingguy

Post by xwingguy »

Chamboozer wrote:i have a question: For your tantive halls, what do you use for doors, because i can never get the space doors to work. (not the tantive ones the ones in space maps)
You can get the Tantive IV doors to work? I can only get the space doors to work.

When you say "work" do you mean to not cause a program freeze or do you mean look right?
fat_walrus

Post by fat_walrus »

Maybe he means to open, mine had that problem I think
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Post by EJMM »

Aksel3 wrote:60 Pages! Oh my god!
And There will be more 8)
yoyam

Post by yoyam »

EJMM wrote:
Aksel3 wrote:60 Pages! Oh my god!
And There will be more 8)
haha this topic has been averaging 1 page/day

theres certainly no shortage of interest for this map :)

Way off topic: haha I bet if Xwingguy came out and said "map canceled" there would be at least 20 pgs. more of
"what??!...no way...it cant be true...awww....that sux...WHYYYYYY...ect."
stealth#a$$a$in{bf2}

Post by stealth#a$$a$in{bf2} »

lol
Chamboozer
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Post by Chamboozer »

You can get the Tantive IV doors to work? I can only get the space doors to work.
i wasnt talking about the tantive doors, although i tried them and it crashed.

for the space doors i mean to get it to look right. i mean. my problem is that i cant line them up perfectly with the doorways;even the doorways that are made to fit with the doors. when i move them in eroeditor it moves too far in one direction. but thats only one thing, it is complete hell trying to get those doors to go in place of tantive ones. so what do you use for your doors?

also, is there a way to 'lock' the space doors so they cant open?
xwingguy

Post by xwingguy »

I find it ok that the space doors are overly large. Matching them up with the space rooms seems to be the hardest thing.

To lock a door:

SetProperty("nameOfDoor", "IsLocked", 1)

To unlock a door:

SetProperty("nameOfDoor", "IsLocked", 0)
Chamboozer
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Post by Chamboozer »

is there a way to move them just a tiny tiny amount, instead of using the traditional C-left-right-center mouse buttons?
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