Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Gronf

Post by Gronf »

I think it should be keeped (?) It looks awesome and gives the map a uniqe touch. Though it wasn't really like that. But I can't remember the interiors anyway...

Grunf
delta_602

Post by delta_602 »

xwing guy one thing KEEP THE FREAKIN INTERIOR its way to cool
i dont even know why they get it in there mind to let it out
sorry if this maybe flaming but minilogoguy18 and dakkerDB your freakin nuts to say that
ok bye!!
jango232

Post by jango232 »

this is soo kool on so many levels cant wait til it comes out
EmperorDonkey

Post by EmperorDonkey »

Man, hes not gonna get rid of the interiors now...

He barely finished those after working for god knows how long awhile ago. If you woulda caught him at an early stage, yeah maybe. But now! just no.

I'de hate to see this map set back even more.

Your map xwingguy, but may I suggest adding a poll to this temp' so that we can see what your public thinks.

(personal I would keep them)
[Matt_Man]

Post by [Matt_Man] »

your slapped together interiors from other maps look pretty terrible using corridors from the tantive IV and all that other jumbled together stuff

well u cant really tell how good or bad they are from a few screenshots (I say keep em...)
I dont think a poll would be nescessary because he worked so hard hes not gonna get rid of em now
ARC_General_Mobo

Post by ARC_General_Mobo »

Stop trying to make x-wing gut change his map, it is afterall his map and not yours, let him do what he wants with it

I think that it all looks great and that he should keep up the great work he has already put into this map
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Post by jangoisbaddest »

Agreed. Besides, interiors with actual corridors and hardpoints/rooms in areas that are not ten feet away from the hangar is a whole lot more accurate to the movie, even if he uses assets from slightly different ships.
LD3

Post by LD3 »

3 words... :jab: keep the interiors
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Post by Syth »

One word...

REALISM!

thats what the very detailed interiors offer. What tard has all the citical systems in one room? It also makes some limited battes going on it the ship. But x-wing did go a bit extensive with them, they have around 6 rooms or something with all the halls. The the cap ships are huge! its like 8 tantives plus a space battle.
vikke-viking

Post by vikke-viking »

well i just read alle of the pages and looked at alle the scrennshots and wow just looks great.
xwingguy

Post by xwingguy »

The interiors are staying. Too much of my scripting revolves around the interiors and I am by no means discouraging boarding. Even the transports will be unusually difficult to destroy since they are shielded. (I probably need to do something about that because it's getting darn near impossible to destroy them but don't worry.)
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Post by Syth »

I was thinking you could try to put remote turrets in the hangers.
The ones like on the ships outer hule, there'd be controls for them in some room and the turrets them selves should be on the ceiling like in the begining of TPM.
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Post by minilogoguy18 »

well keeping the map this way will only make it a default space map with a couple of extra cruisers, you should play Rogue Leader, that has the REAL battle of endor.
xwingguy

Post by xwingguy »

Dude the current ship alignment is like Rogue Leader and Rebel Strike combined. (Minus the fact that the liberty was already dead. )
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Post by minilogoguy18 »

yeah but if you watch the movie more carefully there are a couple of mon calamari cruisers other than home 1, you see them in the 2nd scene of the death star blowing a second one of them up.
xwingguy

Post by xwingguy »

.......isn't that just adding a couple of more crusiers? I said that I would eventully have 4 on 4 capitol ships. I just haven't put them in yet.
Lord-Bandu

Post by Lord-Bandu »

If I was to make a "battle over Endor " map id discourage boarding . Maybe even to the point of just having a hangar in the cap ships. However , the 1st thing id do is make a new hangar for Home 1 (like the movie) and maybe even model a new Home 1 altogether.

At the very least id retexture the shipped Rebel cruiser so its more white than grey .....same with the Star Destroyers.

Bwings, Lambdas and Tie Defenders wouldnt go amiss either ;) (according to LA , a squadren of Defenders were present at the battle over Endor)



Whilst having 60+ CP's is enough warrant of a download I just cant see how having massive interiors will make it realistic to the movie. Yes, of course all ships have massive interiors but the actual battle was all about dogfighting... nothing more , nothing less.

Whilst I agree with Minilogo , I am curious to see your adaptation and see if it stands up to the LA forums ,no doubt premature, shouts that this is 'mod of the year' etc etc .

I just hope my comp doesnt blow up or il be sending you a bill ;)
xwingguy

Post by xwingguy »

I see, my main idea of this map was to create something more like what we expected from the game. So by creating the large interiors along with everything else I'm including it really puts the quote "Any way you want," quite literally. Endor just kinda happened to be the place to start.

Really if you don't like the interiors, you can simply ignore them when you play. The true ai characters aren't going to even be there. The interiors are instead supported by a strong turret defense and the probe droids.

...Yeah, XSI though...not really within my pocketbook.

I do want defenders, lambdas, and b wings it's just I never wanted to bother y'all until you willing to release them or I was confident enough with the map to ask you.

geeze...some of people on LA (no offense) are radical about it. But either way, we'll see what happens.
Lord-Bandu

Post by Lord-Bandu »

lol, Well im pretty sure my Defender will be released by the time your map is done.
Guest

Post by Guest »

Lord-Bandu wrote:lol, Well im pretty sure my Defender will be released by the time your map is done.
Great! :D
P.s. Is your TIE Defender interceptor or fighter? :arrow:
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