SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Fiodis
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fiodis »

No trigger?
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Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Fiodis wrote:No trigger?
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

RogueKnight wrote:
Fiodis wrote:No trigger?
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Ryloth building which i spent the last 1-2 hours on.its not that good, being one of my first models, but i think it'll do. i don't have much experience with texturing though, so i was wondering if somebody wanted to help me by texturing it?

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Solid model:
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Wireframe:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Nice model. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Delta-1035 wrote:Nice model. :thumbs:
thanks :D

2 other buildings I made yesterday:
Building 1
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Building 2
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May remove the top section of the last one and add it on as a seperate prop to add some variety...
I still could do with some texturing help if anyone feels like it. For people that are good at texturing it should be pretty easy. Its just a brown dirt texture, which is slightly blurred and mixed.

I might also take the doors and windows off as seperate objects, so that i can go inside some buildings and keep others shut and locked. it'll add a bit of variety.

EDIT:
Building 3
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just did this one then :D

Just looked over my post and realised that the last door is far too big. will probably change that...

EDIT2: Hehe, another one:

Building 4
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I've made this one have a room in it, and will make a door seperately so that i can close some buildings off while leaving others open.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Fairly simple Cave Temple entrance. Textures mix of originals and altered BF2 ones. Crystal bits glow enabled ingame.
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

Looks pretty good Sky :thumbs: good work
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

I've been busy...

DE-10 blaster pistol
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no scope:
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it's not textured 'cuz i can't skin worth a darn, or UV for that matter, are there any UV tut's out there?

Fa-3 flechette launcher:
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Bullpup assault rifle i made for fun,
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Broken Obelisk
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EDIT: :oops: forgot wires...
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Last edited by IndianaJoe on Tue Mar 16, 2010 5:08 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

cool models indiana, surely the flechet launcher will be useful for CodaRez :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

nice models :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Nice models, everyone! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

Like the fa-3.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Base itself is very WIP - will have hangars and tunnels going out.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
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On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.
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Re: SWBF Series Model Showcase Thread v4.0

Post by genaral_mitch »

Nice, it reminds me of the hole on Bakura: Rogue Assault.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Knightfire2201 »

It also kinda reminds me of the base in Star Wars: Bounty Hunter, in the level where you get the Slave 1. I loved that level.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

It also reminds me of Catacran. :wink:

Just as well, the DE-10 and cave entrance look awesome. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

Reminds me of Polis Massa.

Really nice work in these last few posts. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Maveritchell wrote:
Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
Hidden/Spoiler:
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On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.
For the asteroid itself I definitely agree, not sure how though. :?
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