SWBF Series Model Showcase Thread v4.0
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- Fiodis
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Re: SWBF Series Model Showcase Thread v4.0
No trigger?
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RogueKnight
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Re: SWBF Series Model Showcase Thread v4.0
I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.Fiodis wrote:No trigger?
- CodaRez
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Re: SWBF Series Model Showcase Thread v4.0
QFTRogueKnight wrote:I almost never model triggers onto Battlefront models they aren't seen in first or third person, so they don't serve much purpose.Fiodis wrote:No trigger?
- lucasfart
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Re: SWBF Series Model Showcase Thread v4.0
Ryloth building which i spent the last 1-2 hours on.its not that good, being one of my first models, but i think it'll do. i don't have much experience with texturing though, so i was wondering if somebody wanted to help me by texturing it?
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Solid model:
Wireframe:
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- Delta-1035
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Re: SWBF Series Model Showcase Thread v4.0
Nice model. 
- lucasfart
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Re: SWBF Series Model Showcase Thread v4.0
thanksDelta-1035 wrote:Nice model.
2 other buildings I made yesterday:
Building 1
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I still could do with some texturing help if anyone feels like it. For people that are good at texturing it should be pretty easy. Its just a brown dirt texture, which is slightly blurred and mixed.
I might also take the doors and windows off as seperate objects, so that i can go inside some buildings and keep others shut and locked. it'll add a bit of variety.
EDIT:
Building 3
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Just looked over my post and realised that the last door is far too big. will probably change that...
EDIT2: Hehe, another one:
Building 4
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- Sky_216
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Re: SWBF Series Model Showcase Thread v4.0
Fairly simple Cave Temple entrance. Textures mix of originals and altered BF2 ones. Crystal bits glow enabled ingame.
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- lucasfart
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Re: SWBF Series Model Showcase Thread v4.0
Looks pretty good Sky
good work
- IndianaJoe
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Re: SWBF Series Model Showcase Thread v4.0
I've been busy...
DE-10 blaster pistol
it's not textured 'cuz i can't skin worth a darn, or UV for that matter, are there any UV tut's out there?
Fa-3 flechette launcher:
Bullpup assault rifle i made for fun,
Broken Obelisk
EDIT:
forgot wires...
DE-10 blaster pistol
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Fa-3 flechette launcher:
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Last edited by IndianaJoe on Tue Mar 16, 2010 5:08 pm, edited 1 time in total.
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Deviss
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Re: SWBF Series Model Showcase Thread v4.0
cool models indiana, surely the flechet launcher will be useful for CodaRez 
- Battlefiler
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Re: SWBF Series Model Showcase Thread v4.0
nice models 
- Delta-1035
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Re: SWBF Series Model Showcase Thread v4.0
Nice models, everyone! 
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genaral_mitch
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Re: SWBF Series Model Showcase Thread v4.0
Like the fa-3.
- Sky_216
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Re: SWBF Series Model Showcase Thread v4.0
Base itself is very WIP - will have hangars and tunnels going out.
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- Maveritchell
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Re: SWBF Series Model Showcase Thread v4.0
On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
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genaral_mitch
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Re: SWBF Series Model Showcase Thread v4.0
Nice, it reminds me of the hole on Bakura: Rogue Assault.
- Knightfire2201
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Re: SWBF Series Model Showcase Thread v4.0
It also kinda reminds me of the base in Star Wars: Bounty Hunter, in the level where you get the Slave 1. I loved that level.
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Null_1138
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Re: SWBF Series Model Showcase Thread v4.0
It also reminds me of Catacran.
Just as well, the DE-10 and cave entrance look awesome.
Just as well, the DE-10 and cave entrance look awesome.
- Eggman
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Re: SWBF Series Model Showcase Thread v4.0
Reminds me of Polis Massa.
Really nice work in these last few posts.
Really nice work in these last few posts.
- Sky_216
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Re: SWBF Series Model Showcase Thread v4.0
For the asteroid itself I definitely agree, not sure how though.Maveritchell wrote:On some of those areas (the outside especially), I'd kill the excessively-tiled look and just add in a detail texture for up close. That usually looks a lot better on large models.Skyhammer_216 wrote:Base itself is very WIP - will have hangars and tunnels going out.
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