In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
Moderator: Moderators
Yocki
Post
by Yocki » Thu Jun 15, 2006 1:50 pm
how can I do it?
eg. cis has 2 ships, and rep has 2 cps, there is one neutral cp. If republic captures the neutral cp, the conquest timer starts even if the cis has two technounion ships...I want that the timer just starts if the technounion ships are destroyed and republic is with 3 cps.
i want to have a "safe" ubermode, cause when I change the units in field or put the ubermode line, I can't play as cis...
sorry if there is another topic discussing this, if so, could someone post the link to it?
thx!!
Yocki
Post
by Yocki » Fri Jun 16, 2006 11:01 am
no one will help me?
OGEB1103
Post
by OGEB1103 » Fri Jun 16, 2006 11:19 am
dude!! i started a topic about this about 2 days ago, you should really use the search function.
EDIT: whoops didn't see that you were new here, well welcome to gametoast and if you look for my topic (mentions Commandwalker and at-te in title) you should know the answer when i do.
Big_rich
Post
by Big_rich » Fri Jun 16, 2006 12:17 pm
have you guys tried giving them a team in ZE?
OGEB1103
Post
by OGEB1103 » Fri Jun 16, 2006 12:30 pm
i assume so, plus mine is an at-te so that si not my problem, i think the problem we're having is lua related...
Yocki
Post
by Yocki » Fri Jun 16, 2006 1:09 pm
yes, i did read your topic, but i couldn't find anything helpfull since i'm new to modding and i don't know what's register...
the techounion ships are CIS cps, i can spawn on them but if rep captures the neutral cp, the timer starts. I want that the timer only starts the countdown if the technounion ships ar destroyed and the republic has the 3 normal cps
Last edited by Yocki on Fri Jun 16, 2006 1:13 pm, edited 1 time in total.
[RDH]Zerted
Gametoast Staff
Posts: 2982 Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
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Contact:
Post
by [RDH]Zerted » Fri Jun 16, 2006 1:11 pm
Yes, if you want something to count toward the bleed values and the final count down timer, you have to register it in the Lua like you do with the other CPs.
fat_walrus
Post
by fat_walrus » Fri Jun 16, 2006 1:14 pm
So you'd go like this:
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
and name your technoship cp5?
Yocki
Post
by Yocki » Fri Jun 16, 2006 1:15 pm
i tryed that, but i dont know which name to use, i registered as cp 4 and cp5, but then i can't select the ships to spawn.
EDIT- i'll try to rename the ships
thx
Yocki
Post
by Yocki » Fri Jun 16, 2006 1:38 pm
yeah it works, thx fat_walrus
fat_walrus
Post
by fat_walrus » Fri Jun 16, 2006 1:51 pm
Did you just call me FAT?! j/k
No problem
Yocki
Post
by Yocki » Fri Jun 16, 2006 2:55 pm
thx for the help
but now there's another problem:
there are two aats associated to one of the techno ships, but when i destroy the ship, the aats still spawn.
what can i do to make that when i destroy the ship, the aats don't spawn anymore?
Yocki
Post
by Yocki » Fri Jun 16, 2006 10:23 pm
anyone's helping?
Darth-Derkie
1st Lieutenant
Posts: 453 Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands
Post
by Darth-Derkie » Sat Jun 17, 2006 8:42 am
Don't bump so soon... I posted in my topic two days ago, and I still don't have a reply.
Do you have your vehicle spawn objects assigned to a command post? And if so, do you have more of them spawning AAT's? Maybe you assigned one of them to a different command post than the Techno Union Ship.
Yocki
Post
by Yocki » Sat Jun 17, 2006 3:43 pm
yes, the vehicle spawns are assigned to the correct ship, and cis only has techno ships. If I destroy all the techo ships, the aats still spawn...
Darth-Derkie
1st Lieutenant
Posts: 453 Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands
Post
by Darth-Derkie » Sat Jun 17, 2006 4:32 pm
If you have the CD-rom version of the game, have you tried BF2_Modtools.exe? (Put it in Star Wars Battlefront II\GameData)
If you have the DVD version, try this:
http://www.gametoast.com/index.php?name ... pic&t=5363
And post the log here.
Yocki
Post
by Yocki » Sat Jun 17, 2006 5:16 pm
its a bit big but here it is:
Opened logfile BFront2.log 2006-06-17 1806
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CE120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BS2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 20
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BS2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly
this.CurButton = check_mode4
cur_button = nil
this.CurButton = check_mode3
cur_button = nil
this.CurButton = check_mode2
cur_button = nil
this.CurButton = check_era2
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE120C
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: KRDc_con idx: 1
play movie BS2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE120C
play movie BS2 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'
Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!
Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision6"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision7"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision8"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision9"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision10"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision11"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision12"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision13"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision14"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision22"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision23"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision24"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision27"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision6"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision7"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision8"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision9"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision10"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision11"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision12"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision13"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision14"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision22"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision23"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision24"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision27"
Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "spa_prop_frigate_destruct_exp"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=90889408: trying to replace "spa2_prop_minifedcruiser" with "spa2_prop_minifedcruiser1"
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 77
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 78
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 79
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 81
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 82
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 83
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 85
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 86
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 87
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 89
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 90
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 91
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 93
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 94
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 95
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 97
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 98
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 99
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 101
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 102
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 103
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 105
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 107
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 109
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 110
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 111
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 113
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 114
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 115
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 118
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 119
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 120
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 121
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 122
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 123
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 124
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 125
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 126
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 127
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 135
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [HUGE] radius [6.03] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [HUGE] radius [6.03] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.26] in node [Hub1]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 141
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [5.05] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [5.05] in node [Hub4]
Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [5.05] in node [Hub4]
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 142
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [60fd376d]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [5284d696]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [60fd376d]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [5284d696]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [60fd376d]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [5284d696]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 155
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 161
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 164
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
Message Severity: 2
.\Source\Dama
Yocki
Post
by Yocki » Sat Jun 17, 2006 5:22 pm
I was trying to understand the file and just for aditional information, the only normal cps on the map are cp1 and cp3. cp2, cp4, cp5, cp6 and cp7 are the renamed technounion ships.
Darth-Derkie
1st Lieutenant
Posts: 453 Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands
Post
by Darth-Derkie » Sat Jun 17, 2006 6:35 pm
Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found
Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 164
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found
I think these are the ones that matter.
Add, or change these lines:
SetMemoryPoolSize("SoldierAnimation", 376)
SetMemoryPoolSize("Aimer", 164)
You need to make the control region of cp3 bigger so the vehicle spawns inside it.
I don't know what this means:
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found
Have you changed the control regions for the vehicle spawns, too?
Yocki
Post
by Yocki » Sat Jun 17, 2006 6:48 pm
i'm shure that i assigned all the control regions, spawns vehicles and such corectly.
thx, i'll munge then i will see what hapens