TechnoUnion ships count against conquest...

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Yocki

TechnoUnion ships count against conquest...

Post by Yocki »

how can I do it?

eg. cis has 2 ships, and rep has 2 cps, there is one neutral cp. If republic captures the neutral cp, the conquest timer starts even if the cis has two technounion ships...I want that the timer just starts if the technounion ships are destroyed and republic is with 3 cps.

i want to have a "safe" ubermode, cause when I change the units in field or put the ubermode line, I can't play as cis...

sorry if there is another topic discussing this, if so, could someone post the link to it?

thx!! :)
Yocki

Post by Yocki »

no one will help me?
OGEB1103

Post by OGEB1103 »

dude!! i started a topic about this about 2 days ago, you should really use the search function.
EDIT: whoops didn't see that you were new here, well welcome to gametoast and if you look for my topic (mentions Commandwalker and at-te in title) you should know the answer when i do.
Big_rich

Post by Big_rich »

have you guys tried giving them a team in ZE?
OGEB1103

Post by OGEB1103 »

i assume so, plus mine is an at-te so that si not my problem, i think the problem we're having is lua related...
Yocki

Post by Yocki »

yes, i did read your topic, but i couldn't find anything helpfull since i'm new to modding and i don't know what's register...

the techounion ships are CIS cps, i can spawn on them but if rep captures the neutral cp, the timer starts. I want that the timer only starts the countdown if the technounion ships ar destroyed and the republic has the 3 normal cps
Last edited by Yocki on Fri Jun 16, 2006 1:13 pm, edited 1 time in total.
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Post by [RDH]Zerted »

Yes, if you want something to count toward the bleed values and the final count down timer, you have to register it in the Lua like you do with the other CPs.
fat_walrus

Post by fat_walrus »

So you'd go like this:

cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}

and name your technoship cp5?
Yocki

Post by Yocki »

i tryed that, but i dont know which name to use, i registered as cp 4 and cp5, but then i can't select the ships to spawn.

EDIT- i'll try to rename the ships

thx
Yocki

Post by Yocki »

yeah it works, thx fat_walrus
fat_walrus

Post by fat_walrus »

Did you just call me FAT?! j/k :P

No problem
Yocki

Post by Yocki »

thx for the help

but now there's another problem:
there are two aats associated to one of the techno ships, but when i destroy the ship, the aats still spawn.
what can i do to make that when i destroy the ship, the aats don't spawn anymore?
Yocki

Post by Yocki »

anyone's helping?
Darth-Derkie
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Post by Darth-Derkie »

Don't bump so soon... I posted in my topic two days ago, and I still don't have a reply.

Do you have your vehicle spawn objects assigned to a command post? And if so, do you have more of them spawning AAT's? Maybe you assigned one of them to a different command post than the Techno Union Ship.
Yocki

Post by Yocki »

yes, the vehicle spawns are assigned to the correct ship, and cis only has techno ships. If I destroy all the techo ships, the aats still spawn...
Darth-Derkie
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Location: The Netherlands

Post by Darth-Derkie »

If you have the CD-rom version of the game, have you tried BF2_Modtools.exe? (Put it in Star Wars Battlefront II\GameData)

If you have the DVD version, try this: http://www.gametoast.com/index.php?name ... pic&t=5363

And post the log here.
Yocki

Post by Yocki »

its a bit big but here it is:

Opened logfile BFront2.log 2006-06-17 1806
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CE120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BS2 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 20
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BS2 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly

this.CurButton = check_mode4
cur_button = nil
this.CurButton = check_mode3
cur_button = nil
this.CurButton = check_mode2
cur_button = nil
this.CurButton = check_era2
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE120C
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: KRDc_con idx: 1
play movie BS2 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE120C
play movie BS2 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly

this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'rep_walk_atte' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'rep_walk_atte' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_fl_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_fr_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4273)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopLeft 'bone_bl_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4286)
Walker 'cis_walk_spider' skeleton does not contain LegBoneTopRight 'bone_br_shoulder'

Message Severity: 2
.\Source\EntityWalker.cpp(4210)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
.\Source\EntityWalker.cpp(4219)
Walker 'cis_walk_spider' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision11"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision12"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision13"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision14"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision22"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision23"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision24"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "geo_bldg_technounion_cp" unknown soldier collision "p_collision27"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision11"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision12"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision13"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision14"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision22"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision23"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision24"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "geo_bldg_technounion_cp" unknown ordnance collision "p_collision27"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "spa_prop_frigate_destruct_exp"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=90889408: trying to replace "spa2_prop_minifedcruiser" with "spa2_prop_minifedcruiser1"

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 77

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 78

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 79

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 81

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 82

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 83

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 85

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 86

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 87

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 89

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 90

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 91

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 93

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 94

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 95

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 97

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 98

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 99

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 101

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 102

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 103

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 105

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 106

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 107

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 109

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 110

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 111

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 113

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 114

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 115

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 117

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 118

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 119

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 120

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 121

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 122

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 123

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 124

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 125

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 126

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 127

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 129

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 130

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 131

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 133

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 134

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 135

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [HUGE] radius [6.03] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [HUGE] radius [6.03] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.26] in node [Hub1]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub4]

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 137

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 138

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 139

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 141

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [5.05] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [5.05] in node [Hub4]

Message Severity: 2
.\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [5.05] in node [Hub4]

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 142

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [60fd376d]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [5284d696]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [60fd376d]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [5284d696]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [60fd376d]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [97b45043] has no hardpoint '' [5284d696]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 143

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 145

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 146

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 147

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 149

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 150

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 151

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 153

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 154

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 155

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 157

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 158

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 159

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 161

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 162

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 163

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 164

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

Message Severity: 2
.\Source\Dama
Yocki

Post by Yocki »

I was trying to understand the file and just for aditional information, the only normal cps on the map are cp1 and cp3. cp2, cp4, cp5, cp6 and cp7 are the renamed technounion ships.
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'halo_yellow' not found

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Aimer" is full; raise count to at least 164

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Message Severity: 2
.\Source\Damageable.cpp(700)
damage effect [] not found

I think these are the ones that matter.

Add, or change these lines:
SetMemoryPoolSize("SoldierAnimation", 376)
SetMemoryPoolSize("Aimer", 164)

You need to make the control region of cp3 bigger so the vehicle spawns inside it.

I don't know what this means:
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp2" not found

Have you changed the control regions for the vehicle spawns, too?
Yocki

Post by Yocki »

i'm shure that i assigned all the control regions, spawns vehicles and such corectly.

thx, i'll munge then i will see what hapens
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