LOD
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n1nj4
LOD
How do I create a LOD mesh? Is there a tool that reduces poly-count? How can I find out how many polys my mesh has? Do I simply build the lod mesh ontop of my orginal? Please help an XSI noob.
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Regarding to the screenie here:

I didn´t add a Null.
The Cube is the parent and everything else is a child of it.
So what do you mean?
Cube=Null=Dummy ???
And in explorer view if i select the cube only the cube will get highightet not the childs so i still need to select the childs one by one.
(Teach me if there is another way)
Rends
I didn´t add a Null.
The Cube is the parent and everything else is a child of it.
So what do you mean?
Cube=Null=Dummy ???
And in explorer view if i select the cube only the cube will get highightet not the childs so i still need to select the childs one by one.
(Teach me if there is another way)
Rends
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n1nj4
so....I don't need to reduce the poly count for a lod mesh? That's fishy...plus, my model is one object, so if I hit merge, my mouse has "pick" over it...couldn't I just duplicate my model and make it a lowrez?Murdocr wrote:in xsi press shift+s and go to stats. then select show scene info and show selection info. Also another way of getting a LOD model in game is to select all geometry and go create>poly mesh>merge. name this new poly mesh something_lowrez. works every time for me
