LOD

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n1nj4

LOD

Post by n1nj4 »

How do I create a LOD mesh? Is there a tool that reduces poly-count? How can I find out how many polys my mesh has? Do I simply build the lod mesh ontop of my orginal? Please help an XSI noob.
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Post by Gogie »

create a model and a lower res model then place it in your odf.

look at Kamino or Tatooine for refference.
n1nj4

Post by n1nj4 »

thanks, but how do I know how many polys my mesh has?
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Post by Rekubot »

Select the entire mesh (make sure you don't have any nulls selected) and press Shift+Enter. I think that's how you do it.
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Post by Murdocr »

in xsi press shift+s and go to stats. then select show scene info and show selection info. Also another way of getting a LOD model in game is to select all geometry and go create>poly mesh>merge. name this new poly mesh something_lowrez. works every time for me
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Post by Rends »

In XSI make the lowres object children of the original object and name it objectname_lowrez (where objectname should be the name of the parent object.

You also need to select the both models before exporting.

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Post by Rekubot »

But what if the parent object is more than one mesh? Do you have to make a polymesh out of all of them?
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Post by t551 »

The prop should be one polymesh, and it's lowrez should be another, and then, if you include collision primitives, those are each one polymesh to themselves.
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Post by Rends »

This is a typical 3dmodel arangement for SWBF:

Image

Note: for export you need to select all objects.

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Post by t551 »

Well, you do that by baranch selecting DummyRoot, don't you?
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Post by Rends »

It´s the shematic view ( 9 key)

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Post by t551 »

No, no, I mean selecting all the objects, it's done by branch selecting DummyRoot.
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Post by Rends »

Well no, you need to hold down the shift key and select everone.

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Post by Qdin »

lol - no Rends :P

t551 was talking about when exporting, and he's totally right :) you gotta Branch Select the DummyRoot, since EVERYTHING should be a Child of the DummyRoot :)
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Post by Rends »

Well not sure what you mean with dummyroot.
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Post by Rekubot »

Dummyroot is the parent null that everything goes under. Personally I call it MS3DSceneRoot, and it works fine for me.
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Post by Rends »

Regarding to the screenie here:
Image

I didn´t add a Null.
The Cube is the parent and everything else is a child of it.
So what do you mean?
Cube=Null=Dummy ???

And in explorer view if i select the cube only the cube will get highightet not the childs so i still need to select the childs one by one.
(Teach me if there is another way)

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Post by Rekubot »

If the cube is the parent then you can middle-click on it to select everything else (branch-select), then export. I've never seen the actual mesh being the parent of everything though. Meh, if it works, it works.
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Post by t551 »

Yeah, the way the dev's did it was to have, under Scene_Root, a null called DummyRoot, which has everything pertaining to the model as a child of it. When you export, you branch select (middle-click) DummyRoot, and then everything that is useful to the model is selected for export.
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Post by n1nj4 »

Murdocr wrote:in xsi press shift+s and go to stats. then select show scene info and show selection info. Also another way of getting a LOD model in game is to select all geometry and go create>poly mesh>merge. name this new poly mesh something_lowrez. works every time for me
so....I don't need to reduce the poly count for a lod mesh? That's fishy...plus, my model is one object, so if I hit merge, my mouse has "pick" over it...couldn't I just duplicate my model and make it a lowrez?
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