The Battle for Saleucami - v1.2 NOT GIVING UP
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-(DW)-Maj.Frag
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So'ra
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Leviathan
- Missing Jedi Admin
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- Joined: Fri Nov 12, 2004 2:54 pm
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Y2g2006
Like I said to someone else before, you might have to make a folder to place the two files you unzipped into. The folder I believe should be called SAL. You create that folder, place the two files in that, then place that SAL folder into the "addon" folder. (I said the exact same thing on page 4-(DW)-Maj.Frag wrote:Downloaded can't get it to work though I unzipped and copied to Addon but its not showing up on my map list in SWBF2. Anyone got any ideas?
There is also at least one wall glitch I ran into. I noticed the Emperor heading up this hill and decided to see what was up there... I'll let the pics speak for themselves...
These first two pics are just the general location of the bug:
This pic is the bug in action:
Now... in the last image, my character got stuck. The first time I ran into this bug... I went through a crack between the ground and the wall/mountain. Think maybe you have the terrain too close to the edge of the map or something.
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Y2g2006
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Captain_Mazda
The terrain in your screenshots looks extremely strange, Y2G. I hope no one thinks that's what it looks like in the real map or I might lose some interest, lol.
Thanks for looking out for bugs, I believe I got around to fixing that yesterday. I'll also see if I can put in speederbikes and scout fighters on hero assault. Vehicles are definitely needed for CTF modes.
I'd still appreciate any help towards getting the sounds to work for my vehicles.
Thanks for looking out for bugs, I believe I got around to fixing that yesterday. I'll also see if I can put in speederbikes and scout fighters on hero assault. Vehicles are definitely needed for CTF modes.
I'd still appreciate any help towards getting the sounds to work for my vehicles.
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ethannet
Can you host the file on http://www.savefile.com or http://www.yousendit.com? My PC view filefront. The map looks sweet. 
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SWShellhound
mazda its a grat map fun to play, my only problems are that you cant really fight as infintry to slow,
the only way i got them or heros to work was by putting them in a speeder or ship, and landing it
near an wenemy cp. It is a lot of fun to fight infintry with speeders, and to fight starships vs ground vehicles
takes a long time to play lol.
the only way i got them or heros to work was by putting them in a speeder or ship, and landing it
near an wenemy cp. It is a lot of fun to fight infintry with speeders, and to fight starships vs ground vehicles
takes a long time to play lol.
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Captain_Mazda
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SWShellhound
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Y2g2006
*shrugs* Well... thats what it looks like for me. It could be my video card, but I doubt it.Captain_Mazda wrote:The terrain in your screenshots looks extremely strange, Y2G. I hope no one thinks that's what it looks like in the real map or I might lose some interest, lol.
All the other maps look the way they should be.
I really didn't pay much mind to it for the simple fact that I didn't know it wasn't suppose to be that bright.
Now... I don't know if my video settings have something to do with it or what. I'll check them right now, but again, I doubt thats the problem either.
And I don't think my version of the map is out of date. I'll look into it though, I guess.
EDIT: Here are my video settings if you want to compare and contrast...
Brightness: 50
Contrast: 50
Vsync: Off
View Distance: 20
LOD Distance: 20
Resolution: 800 x 600
Antialiasing: Off
Texture Detail: High
Water Quality: High
Shadows: Off
Lighting Quality: High
Just a side note... I'm not posting this to be a wise crack or anything. Just want to see what my problem is. I don't want to be playing a map that doesn't look right, especially if I can do something to fix/change it.
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Captain_Mazda
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Y2g2006
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Y2g2006
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Captain_Mazda
