SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Par3210
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Re: SketchUp Models

Post by Par3210 »

nice models everyone!
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Re: SketchUp Models

Post by masterfaa »

space station
i made a sapce station
pics:
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Image
wireframe:
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Null_1138
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Re: SketchUp Models

Post by Null_1138 »

DarthRogueKnight wrote:
Null_1138 wrote:NOTE, I did not make this model, the creator of the ARC Rifle did. I am just converting it to a pistol and retexturing. And its not easy. :runaway:
Hidden/Spoiler:
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If someone could tell me who the creator is, I'd be willing to finish it.
RepSharpShooter?

Also, if you need to do that, it'll take me about 30 seconds in XSI.
I knew it would. :P I just wanted to see if I could do it myself. You can take a crack at it if you want.
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Re: SketchUp Models

Post by masterfaa »

i made a...i dont know what it is...
Seriously i just player aroun with the follow me tool and look what i got...
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got any idea what could it be?
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Re: SketchUp Models

Post by destructo_bot »

a leaf from an alien plant?
a sculpture?
a futuristic iron? :P
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Re: SketchUp Models

Post by Null_1138 »

Ship?

New weapon models:
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Re: SketchUp Models

Post by RogueKnight »

Null, can I have a few more angles of the bottom one? I'd like to try to recreate that.
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Re: SketchUp Models

Post by Null_1138 »

Old post:
Hidden/Spoiler:
Sure, one sec.

EDIT: How are these?
Image
EDIT2: You make a cylinder, much like a gun barrel, in Sketchup and you'd like to show that it appears deeper than it actually is by using a texture that is a gradient of the outside cylinder texture and black. You can make the texture, sure, but when you apply it to the inside of the cylinder, its off and it doesn't make the effect you want. How do you work around this?

Here's one method I think works.
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Re: SketchUp Models

Post by Eaol »

Imperial Conquest-Class Carrier
Image
As of now I'm just too lazy to post new views of it as it takes a long time to get it on photobucket and look pretty.

AV-7 Republic Self-Propelled Artillery Anti-Vehicle Gun
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LAAT/c Gunship Carrier (Teth in background)
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An example of one of my Christophsis Buildings.
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and 3d Turntable at: http://sketchup.google.com/3dwarehouse/ ... c256412db0

EDIT: Not to spoil it for anyone but in my mod, all ships have interiors. You can just see a door toward the back of the hangar in my Conquest-Class Carrier Model. It may appear as a speck to the untrained eye. 8)

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Re: SketchUp Models

Post by RogueKnight »

Eaol wrote:Imperial Conquest-Class Carrier
Image
As of now I'm just too lazy to post new views of it as it takes a long time to get it on photobucket and look pretty.

AV-7 Republic Self-Propelled Artillery Anti-Vehicle Gun
Hidden/Spoiler:
Image
LAAT/c Gunship Carrier (Teth in background)
Hidden/Spoiler:
Image
An example of one of my Christophsis Buildings.
Image
and 3d Turntable at: http://sketchup.google.com/3dwarehouse/ ... c256412db0

EDIT: Not to spoil it for anyone but in my mod, all ships have interiors. You can just see a door toward the back of the hangar in my Conquest-Class Carrier Model. It may appear as a speck to the untrained eye. 8)

Please do not double post and use excessive unnecessary smilies, -Staff
*facepalm*

Eaol from former VOS?

I remember you, your just dang amazing at sketchup!
:thumbs:
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Re: SketchUp Models

Post by Null_1138 »

Haha, scrolling up and down at the Christophsis building gives it an optical illusion. :mrgreen:

Anyway, I finished up my paintball weapons!

EDIT2: Ok, they're fixed.

Rifle:
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Image
SMG:
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Sniper:
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Pistol:
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Camera :funny2: :
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If anyone can guess where the scope/lens and the camera's screen came from, cookie. :)
Last edited by Null_1138 on Sun Aug 02, 2009 9:17 pm, edited 1 time in total.
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Re: SketchUp Models

Post by Eaol »

Haha yes that's me, Eaol from former VOS. And I love Sketchup, as I write this post, I'm modeling a Coruscant building for a Republic Commando-type mod map. Haha. :spam:


And the screen is a Kamino texture and the lens is from a rifle texture. :spam:

WHERE'S MY COOKIE???
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Re: SketchUp Models

Post by Null_1138 »

Kamino, yes. Scope, no.

Hint: Episode 5. :wink:
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Re: SketchUp Models

Post by mswf »

Oh Oh Oh, I know! It's from the probe droid! :P :lol:
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Re: SketchUp Models

Post by Null_1138 »

mswf wrote:Oh Oh Oh, I know! It's from the probe droid! :P :lol:
The Matrix Runs On Windows XP wrote:Hope you have cookies enabled!
:wink:

Yeah, texture positioning is awesome, and so much easier than other modeling programs I know.
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Re: SketchUp Models

Post by Eaol »

Image
Image
Image
Image
Image
Image
Image

A Coruscant Building. I have plenty now. This is just one, which I say it came out pretty nice for a low poly model. It's mainly a background prop.
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Re: SketchUp Models

Post by Par3210 »

wow!! Awesome! :wink:
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Re: SketchUp Models

Post by IndianaJoe »

I downloaded this yesterday, (milkshape is hard to make buildings with...) and figured i'd try something.

4 barrel shotgun:

wireframe
Hidden/Spoiler:
Image
pics:
Hidden/Spoiler:
Image
Image
Image
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Re: SketchUp Models

Post by mswf »

Looks nice. :)

Always keep in mind though that the circles in Sketchup consist of lots of edges. You can turn that down by selecting the circle/polygon tool, type the amount of edges you want it to have (5 or 6 is usually good enough for SWBFII), then press enter and then place the circle. It's something you'll only notice until you put it in XSI or something likewise.
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Re: SketchUp Models

Post by Null_1138 »

mswf wrote:(5 or 6 is usually good enough for SWBFII)
The fewer "cylinders" you have, the more edges you can afford to put on them. Of course my paintball weapons have hundreds, so they would probably be triangular prisms. :lol:

There are a number of things you can do to reduce the amount of polies the shotgun uses, but the model itself looks good.
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