Missing Geometry

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rcduggan

Missing Geometry

Post by rcduggan »

I am making a hero for my (soon) upcoming level, Sulp Niar: Arctic Fortress. It is a clone commander jedi with modified skins. But the only problem is, the same skin is applied to the real clone commander (officer). THen when I changed the officer's skin to something else, it changed my Jedi's skin also. So a tried to hex edit my jedi to have the skins I wanted, but I get this error:
Source\EntityGeometry.cpp(619)
Entity "ami_aminius" missing geometry "ami_inf_clonecommander"
. Why does that happen?
crazytieguy
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RE: Missing Geometry

Post by crazytieguy »

I hyate to ask the obvious, but does the file Sides/ami/msh/ami_inf_clonecommander.msh exist?
rcduggan

RE: Missing Geometry

Post by rcduggan »

yeah, it dose. that's the weird thing
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Teancum
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RE: Missing Geometry

Post by Teancum »

check for typos in your odf.
rcduggan

RE: Missing Geometry

Post by rcduggan »

okay, I got it so the error is gone. But the Jedi and the commander both have a snow camoflague skin. I want it so the commander has that skin, but the Jedi has a custom different one I made
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RE: Missing Geometry

Post by Qdin »

open the .msh with notepad, and you'll see a bunch of imprehendable (guessing it's a word :d it sounds right, and I'm thinking of the opposite of comprehensive :P ) signs and tags. If oyu seaarch through it, you'll noticee some kinds of names; probably the bones etc. But there will be one calling for a .tga. If you change that so it instead calls for your new costum made .tga, it will use that instead :)
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RE: Missing Geometry

Post by Rekubot »

Unfortunately Qdin, that doesn't work. Or at least, it doesn't work for me. Whenever I try to edit a MSH file in Notepad the game crashes, maybe a hex editor works though, I've never tried.
rcduggan

RE: Missing Geometry

Post by rcduggan »

works for me!
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